Re: [Fresco-devel] fresco prototyping ideas
Stefan Seefeld <[email protected]> Mon, 05 Jul 2004 17:29:57 -0400
| Newsgroups | gmane.comp.video.fresco.devel |
|---|---|
| Message-ID | <[email protected]> |
cinap_lenrek wrote: > do we try to make the api of osg fresco-like or do we just write a > CORBA-wrapper? OSG is the implementation, I don't touch its API. I want to provide a 'public' API which clients can use to manipulate a scene graph. However, the *real* scene graph is not accessible (it's managed by OSG), but instead it is managed by proxies that map from one API to the other. > for the how-to-access-the-nodes-question... may to the same like in > Micros~1 Win... have something like *handles* or proxy-objects that can > associated with a node. That's the idea. They will be (typed) objects (i.e. not 'handles'), but access to the internal SG is mediated and controlled. > maybe have a general interface on this proxys for manipulating state... > but in first, we should try to define what scene-graph we want. are we > just try to wrap osg with CORBA? That's another interesting question. For a start, I'd just manipulate a conventional scene graph. Once we know how that goes, I'd like to reintroduce some features specific to windowing systems and 2D: layout management, text rendering, etc., etc. Regards Stefan