Re: [Fresco-devel] fresco prototyping ideas

Stefan Seefeld <[email protected]> Mon, 05 Jul 2004 17:29:57 -0400
Newsgroups gmane.comp.video.fresco.devel
Message-ID <[email protected]>
cinap_lenrek wrote:

> do we try to make the api of osg fresco-like or do we just write a 
> CORBA-wrapper?

OSG is the implementation, I don't touch its API. I want to provide
a 'public' API which clients can use to manipulate a scene graph.
However, the *real* scene graph is not accessible (it's managed by OSG),
but instead it is managed by proxies that map from one API to the other.

> for the how-to-access-the-nodes-question... may to the same like in 
> Micros~1 Win... have something like *handles* or proxy-objects that can 
> associated with a node.

That's the idea. They will be (typed) objects (i.e. not 'handles'),
but access to the internal SG is mediated and controlled.

> maybe have a general interface on this proxys for manipulating state...
> but in first, we should try to define what scene-graph we want. are we 
> just try to wrap osg with CORBA?

That's another interesting question. For a start, I'd just manipulate
a conventional scene graph. Once we know how that goes, I'd like to
reintroduce some features specific to windowing systems and 2D: layout
management, text rendering, etc., etc.

Regards
		Stefan