Re: [Fresco-devel] OpenGL support?

Nathaniel Smith <[email protected]> Sat, 27 Nov 2004 16:54:53 -0800
Newsgroups gmane.comp.video.fresco.devel
Message-ID <[email protected]>
On Fri, Nov 26, 2004 at 10:37:00PM -0800, Pingveno wrote:
> I've been taking a look at Fresco over the last half year. It looks like 
> an interesting project, albeit one moving a little slowly. However, my 
> specific question has to do with hardware acceleration: Does fresco have 
> support for an OpenGL library such as GLUT (as advertised on the Front 
> Page of the Fresco web site)? It would been really cool if Fresco wasn't 
> painfully slow.

When you say "support for an OpenGL library", do you mean, running on
top of an accelerated GL library, or do you mean, letting clients use
accelerated GL?  The former can be done, but it doesn't really make
that big a difference, Fresco's speed doesn't have a lot to do with
the speed of the underlying primitives.  (Cf. X, which is extremely
fast and doesn't use GL at all for 2d operations.)

(BTW, GLUT isn't an implementation of OpenGL, it's a utility library
written on top of OpenGL -- it just saves some work when writing code
for a pre-existing OpenGL implementation.)

-- Nathaniel

-- 
"But suppose I am not willing to claim that.  For in fact pianos
are heavy, and very few persons can carry a piano all by themselves."