[Fresco-devel] Newbie confusion
"M. Evans" <[email protected]>
| Newsgroups | gmane.comp.video.fresco.devel |
|---|---|
| Message-ID | <[email protected]> |
I am confused now about Fresco. In the same message I hear that > Fresco isn't a widget library; Fresco is a windowing system. but also that > Our client level API is more along the lines of > "put some buttons in an hbox, and tell me when they get clicked". which to me describes very definite widgets! These contradictory statements have me confused. My understanding of Fresco, based on the intros, was that - it offers a vector-based drawing model that can be rendered into actual pixels by different back ends like GGI or SDL - this drawing model can build/manage windows as well as widgets - widgets can be embedded within other widgets or graphic elements - window contents are transformable/scalable by virtue of vectors - Fresco can bypass X (but doesn't have to) - Fresco is still in alpha, no first release yet (??) (Note, I use the term "vector" loosely meaning any mathematical construct like Bezier, arcs, or lines, as opposed to raw pixels and bitmaps.) Any clarification would be appreciated, Mark