Re: plugin compiler
Georg Seidel <[email protected]>
| Newsgroups | gmane.comp.video.gephex.devel |
|---|---|
| Message-ID | <[email protected]> |
Hi there, I dropped the python plans and started to implement the plugin compiler using plain c++ with flex and bison for the parser. This has the advantage of not introducing any additional dependences (the files generated from bison and flex can be checked into arch and can be added to the dist). I want to divide the plugin compiler into two parts, one that generates (language independent) interface files, and one that generates the code needed for a particular language from those files (only C and C++ are planned for now). The first part will be called pluc and the second idlc. I think pluc should call idlc (or there should be a wrapper script) to make it user-friendly for plugin developers. Regards, Georg