[SPAM] RE: [SPAM] RE: [SPAM] What is the status of Perl API for ActiveState Perl 5.10?

"Tomek Wardega" <[email protected]> Wed, 31 Mar 2010 12:55:54 -0500
Newsgroups gmane.comp.video.graphicsmagick.apis
Message-ID <0bb601cad0fb$6a899290$3f9cb7b0$@com>
You are probably right, but I will give it a try before I follow-up with
ActiveState. (BTW, I asked them the following: Please let me know which
compiler you are using for compiling ActiveState Perl 5.10 on Windows. I
would like to compile PerlMagick API for Graphics Magic for use with
ActiveState Perl 5.10 and I heard that I will get best results if I use the
same compiler as you used for compiling ActiveState Perl 5.10 executable for
Windows.)

I can see how it would be nice to use MinGW (and MinGW-64) to have a cross
platform build using the same build environment, but this is too ambitious
for what I am after at this time: getting PerlMagick build for ActiveState
5.10 to run some performance tests.

I will let you know about progress...

Tomek

-----Original Message-----
From: Bob Friesenhahn [mailto:[email protected]] 
Sent: Tuesday, March 30, 2010 9:14 AM
To: Tomek Wardega
Cc: [email protected]
Subject: RE: [GM-apis] [SPAM] RE: [SPAM] What is the status of Perl API for
ActiveState Perl 5.10?

On Mon, 29 Mar 2010, Tomek Wardega wrote:

> I got the following reply from ActiveState:
> .....
> If you are using 32-bit ActivePerl for Windows, you can download MinGW and
> dmake via PPM.
>
> If you are using 64-bit ActivePerl for Windows, you need to download the
> Microsoft SDK for Windows 2003.

Did they actually say that ActivePerl downloadable binaries are built 
using MinGW?

It is highly unlikely that mixing MSVC-build and MinGW-built code will 
mix ok, at least if OpenMP is involved.

Bob
--
Bob Friesenhahn
[email protected], http://www.simplesystems.org/users/bfriesen/
GraphicsMagick Maintainer,    http://www.GraphicsMagick.org/


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