reuse image.display() window?
"Robert H. Olsen" <[email protected]>
| Newsgroups | gmane.comp.video.graphicsmagick.help |
|---|---|
| Message-ID | <[email protected]> |
Is there a way to use GraphicsMagick to display an Image, but somehow retain control of the display window so that subsequent images can be displayed in the same window? For example, if I have images being acquired at, say, 1 hz is there some way that I can overwrite/replace the older image in the same window when a new one arrives using GraphicsMagick? The display() function for an image object works fine for a single image, but the user must close the window. I found references to functions like MagickXPasteImage in display.h but couldn't determine if that might be useful to me, or how that might be used. Thanks! ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot