Gopals sugestions

=?windows-1250?Q?=A3ukasz_Tomczykiewicz?= <[email protected]> Wed, 16 Jul 2003 07:56:26 +0200
Newsgroups gmane.comp.video.h264.devel
Message-ID <[email protected]>
Hello Gopal,

Monday, July 14, 2003, 12:02:28 PM, you wrote:


GGK>  Hi all,
GGK>  I guess we are properly set now. Without wasting much
GGK> time we should crack down, one by one, all the issues.

GGK> 1. The first priority will to desing the system i.e
GGK> the interface, etc. I feel a single structure should
GGK> tell everything about the state of the codec. If we
GGK> have too many structures for each entity, no doubt it
GGK> will be modular, but we may have to pass many
GGK> strutures as arguments to functions. If we have a
GGK> single structure we can pass a pointer to it. We can
GGK> then access anything from it.

     In my opinion one "global" structure is mistake. This code will be
similar to reference software and "maybe" so messed up. Many
structures will clean up code, and it will be modular.

GGK> 2. Regarding debugging we cannot go for #define DEBUG
GGK> sort of things.We can save a lot of time in
GGK> compilation if have a command line switch itself. we
GGK> can have wrapper functions which will print out
GGK> necessary information as dictated by cmd line args.

I agree.

GGK> 3. If we print debugging information in a standard
GGK> fashion(both at encoder and decoder) we can do
GGK> bitcompare on the printed matter. This way it will be
GGK> easy to debug.

Agree too... Maybe if code will designed....

GGK> 4. Instead of everybody working on the same module we
GGK> can divide it based on our comfortable level with the
GGK> module. We can discuss about the progress of the
GGK> modules once in a while.

Ok.... and code on a CVS server...

GGK> What does the group has to say about this.

GGK> Gopal

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-- 
Best regards,
 Łukasz                          mailto:[email protected]


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