Openings at Walt Disney Animation Studios
"Campbell, Scott A" <Scott.A.Campbell-P5ys19MLBK/[email protected]> Fri, 26 Oct 2007 02:39:13 +0000
| Newsgroups | gmane.comp.video.linux.movies |
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| Message-ID | <F31F3DB72C406C4BB59020D55128DF0F0406BB3F@SM-CALA-VXMB02B.swna.wdpr.disney.com> |
This is a multi-part message in MIME format. --===============1050807106== Content-class: urn:content-classes:message Content-Type: multipart/alternative; boundary="----_=_NextPart_001_01C81779.6546F5F9" This is a multi-part message in MIME format. ------_=_NextPart_001_01C81779.6546F5F9 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Walt Disney Animation Studios combines the very best in artistry and storytelling with cutting-edge technology to bring wonderful new characters to the big screen for audiences around the world.=20 Our next films include "Bolt," directed by Chris Williams, "The Princess and the Frog," directed by Ron Clements and John Musker, and "Rapunzel," directed by Glen Keane and Dean Wellins.=20 We are currently seeking: Lighters (Shot Finalers) Texture Painter Character Finalers (Technical Animators) FX/Dynamics Senior Development Software Engineer Render Tools Senior Software Engineer Systems Engineer Please see below for additional information and how to apply. ------------------------------------------------------- Lighters (Shot Finalers) Shot Finalers are responsible for finessing the lighting on a shot and compositing together the resulting character and environment renders into a final shot. They assemble incoming data (models, looks, animation, efx) from upstream departments for lighting adjustments; create light rigs and adjust the lighting in those files; render the necessary levels; use appropriate compositing software to create a composite tree that combines the rendered levels and adjust the final composite until it meets the vision of the Director and Art Directors and Sequence Leads.=20 To apply, please visit http://corporate.disney.go.com/files/WDAS_Submission_Form.pdf and follow the instructions to submit your reel via mail or digital upload. -------------------------------------------------------- Texture Painter The Texture Painter will paint a wide variety of texture maps (e.g. color maps, specular maps, displacement maps, etc.) using proprietary and public 2D and 3D paint tools and use a proprietary, expression-driven toolset to efficiently create procedural textures They will work with the Look Development TDs to create the materials that define the look of 3D characters and/or objects used in production. They create and maintain texture maps, command files and all other assets that are associated with the look of a 3D character and/or object and plug all created texture maps into renderman shaders and manipulate shader parameters to define the organic surface qualities.=20 To apply, please visit http://corporate.disney.go.com/files/WDAS_Submission_Form.pdf and follow the instructions to submit your reel via mail or digital upload. --------------------------------------------------------- Character Finalers (Technical Animators) Character Finalers work directly with the character animators and modelers to define and create the controls that will allow the animator the creative freedom to pursue the ultimate in digital acting and performance. They are responsible for character setup, creating skeletons, IK's and deformers and assist the animators on software/UNIX/Maya issues as well as the use of implemented character animation controls and systems.=20 To apply, please visit http://corporate.disney.go.com/files/WDAS_Submission_Form.pdf and follow the instructions to submit your reel via mail or digital upload. -------------------------------------------------------- FX/Dynamics Senior Development Software Engineer The Senior Software Engineer is responsible for analyzing production procedures and problems and designing and implementing software relating to a variety of subjects in the area of physical simulation and related phenomena, including but not limited to: cloth (preferred for this specific opening), hair, dynamics, fluid simulation, procedural modeling and animation, and particle simulation.=20 Qualified candidates will have nine plus years (including in-school) experience in development using multiple languages, including C++ on UNIX/Linux. Additional experience with Python, Perl or MEL is desirable. Experience in the development of 3D Computer Graphics Tools is a necessity.=20 To apply, please send resume and cover letter to tech.jobs-P5ys19MLBK/[email protected]=20 -------------------------------------------------------- Render Tools Senior Software Engineer The Senior Software Engineer is responsible for analyzing production procedures and problems, evaluating the effectiveness of existing systems, making recommendations to improve quality, efficiency, and workflow, and ultimately developing software tools for animation production. They should have experience developing lighting, rendering and compositing software as well as experience with Renderman or other rendering and ray tracing software. They should be knowledgeable in the latest research in the areas of lighting and rendering. Experience in related topics such as GPU rendering or global illumination desirable. Qualified candidates should have five years experience in object oriented development using C++ and Linux. Additional experience with Python, Perl or MEL is desirable. Experience in the development of 3D graphics applications is a necessity.=20 To apply, please send resume and cover letter to tech.jobs-P5ys19MLBK/[email protected]=20 -------------------------------------------------------- Systems Engineer The Systems Engineer will be responsible for the design, implementation and troubleshooting of broad, complex systems applications and core infrastructure solutions relating to data management and high performance computing for animated movie production. The Systems Engineer will work with Production and Technology on profiling of the production pipeline and performance tuning and as it relates to Data Services. This will include analysis of existing backup/restore, disaster recovery and archiving systems and identifying opportunities for process improvement. The Systems Engineer will also work with production, systems and outside vendors to design and implement a centralized image archive library based on Disney Animation requirements and best practices. Candidates should have 4+ years Linux/Unix systems engineering experience in complex heterogeneous environments, well developed programming and scripting skills including C, C++, Perl, Python and expertise in high performance, high density, high availability storage systems (Petabytes)=20 To apply, please send resume and cover letter to tech.jobs-P5ys19MLBK/[email protected]=20 ---------------------------------------------------------- The Walt Disney Company is an Equal Opportunity Employer. ------_=_NextPart_001_01C81779.6546F5F9 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <HTML> <HEAD> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = charset=3Dus-ascii"> <META NAME=3D"Generator" CONTENT=3D"MS Exchange Server version = 6.5.7652.24"> <TITLE>Openings at Walt Disney Animation Studios</TITLE> </HEAD> <BODY> <!-- Converted from text/rtf format --> <P><FONT SIZE=3D2 FACE=3D"Arial">Walt Disney Animation Studios combines = the very best in artistry and storytelling with cutting-edge technology = to bring wonderful new characters to the big screen for audiences around = the world.<BR> <BR> Our next films include</FONT> <FONT SIZE=3D2 = FACE=3D"Arial">"</FONT><FONT SIZE=3D2 = FACE=3D"Arial">Bolt,</FONT><FONT SIZE=3D2 = FACE=3D"Arial">"</FONT><FONT SIZE=3D2 FACE=3D"Arial"> directed by = Chris Williams,</FONT> <FONT SIZE=3D2 FACE=3D"Arial">"</FONT><FONT = SIZE=3D2 FACE=3D"Arial">The Princess and the Frog,</FONT><FONT SIZE=3D2 = FACE=3D"Arial">"</FONT><FONT SIZE=3D2 FACE=3D"Arial"> directed by = Ron Clements and John Musker, and</FONT> <FONT SIZE=3D2 = FACE=3D"Arial">"</FONT><FONT SIZE=3D2 = FACE=3D"Arial">Rapunzel,</FONT><FONT SIZE=3D2 = FACE=3D"Arial">"</FONT><FONT SIZE=3D2 FACE=3D"Arial"> directed by = Glen Keane and Dean Wellins. </FONT></P> <P><FONT SIZE=3D2 FACE=3D"Arial">We are currently seeking:</FONT> </P> <P><FONT SIZE=3D2 FACE=3D"Arial">Lighters (Shot Finalers)</FONT> <BR><FONT SIZE=3D2 FACE=3D"Arial">Texture Painter</FONT> <BR><FONT SIZE=3D2 FACE=3D"Arial">Character Finalers (Technical = Animators)</FONT> <BR><FONT SIZE=3D2 FACE=3D"Arial">FX/Dynamics Senior Development = Software Engineer</FONT> <BR><FONT SIZE=3D2 FACE=3D"Arial">Render Tools Senior Software = Engineer</FONT> <BR><FONT SIZE=3D2 FACE=3D"Arial">Systems Engineer</FONT> </P> <P><FONT SIZE=3D2 FACE=3D"Arial">Please see below for additional = information and how to apply.</FONT> </P> <P><FONT SIZE=3D2 = FACE=3D"Arial">-------------------------------------------------------</F= ONT> <BR><B><FONT SIZE=3D2 FACE=3D"Arial">Lighters (Shot Finalers)</FONT></B> <BR><FONT SIZE=3D2 FACE=3D"Arial">Shot Finalers are responsible for = finessing the lighting on a shot and compositing together the resulting = character and environment renders into a final shot. They assemble = incoming data (models, looks, animation, efx) from upstream departments = for lighting adjustments; create light rigs and adjust the lighting in = those files; render the necessary levels; use appropriate compositing = software to create a composite tree that combines the rendered levels = and adjust the final composite until it meets the vision of the Director = and Art Directors and Sequence Leads. </FONT></P> <P><FONT SIZE=3D2 FACE=3D"Arial">To apply, please visit </FONT><A = HREF=3D"http://corporate.disney.go.com/files/WDAS_Submission_Form.pdf"><U= ><FONT COLOR=3D"#0000FF" SIZE=3D2 = FACE=3D"Arial">http://corporate.disney.go.com/files/WDAS_Submission_Form.= pdf</FONT></U></A><FONT SIZE=3D2 FACE=3D"Arial"> and follow the = instructions to submit your reel via mail or digital upload.</FONT></P> <P><FONT SIZE=3D2 = FACE=3D"Arial">--------------------------------------------------------</= FONT> <BR><B><FONT SIZE=3D2 FACE=3D"Arial">Texture Painter</FONT></B> <BR><FONT SIZE=3D2 FACE=3D"Arial">The Texture Painter will paint a wide = variety of texture maps (e.g. color maps, specular maps, displacement = maps, etc.) using proprietary and public 2D and 3D paint tools and use a = proprietary, expression-driven toolset to efficiently create procedural = textures They will work with the Look Development TDs to create the = materials that define the look of 3D characters and/or objects used in = production. They create and maintain texture maps, command files and all = other assets that are associated with the look of a 3D character and/or = object and plug all created texture maps into renderman shaders and = manipulate shader parameters to define the organic surface qualities. = </FONT></P> <P><FONT SIZE=3D2 FACE=3D"Arial">To apply, please visit </FONT><A = HREF=3D"http://corporate.disney.go.com/files/WDAS_Submission_Form.pdf"><U= ><FONT COLOR=3D"#0000FF" SIZE=3D2 = FACE=3D"Arial">http://corporate.disney.go.com/files/WDAS_Submission_Form.= pdf</FONT></U></A><FONT SIZE=3D2 FACE=3D"Arial"> and follow the = instructions to submit your reel via mail or digital upload.</FONT></P> <P><FONT SIZE=3D2 = FACE=3D"Arial">---------------------------------------------------------<= /FONT> <BR><B><FONT SIZE=3D2 FACE=3D"Arial">Character Finalers (Technical = Animators)</FONT></B> <BR><FONT SIZE=3D2 FACE=3D"Arial">Character Finalers work directly with = the character animators and modelers to define and create the controls = that will allow the animator the creative freedom to pursue the ultimate = in digital acting and performance. They are responsible for character = setup, creating skeletons, IK’s and deformers and assist the = animators on software/UNIX/Maya issues as well as the use of implemented = character animation controls and systems. </FONT></P> <P><FONT SIZE=3D2 FACE=3D"Arial">To apply, please visit </FONT><A = HREF=3D"http://corporate.disney.go.com/files/WDAS_Submission_Form.pdf"><U= ><FONT COLOR=3D"#0000FF" SIZE=3D2 = FACE=3D"Arial">http://corporate.disney.go.com/files/WDAS_Submission_Form.= pdf</FONT></U></A><FONT SIZE=3D2 FACE=3D"Arial"> and follow the = instructions to submit your reel via mail or digital upload.</FONT></P> <P><FONT SIZE=3D2 = FACE=3D"Arial">--------------------------------------------------------</= FONT> <BR><B><FONT SIZE=3D2 FACE=3D"Arial">FX/Dynamics Senior Development = Software Engineer</FONT></B> <BR><FONT SIZE=3D2 FACE=3D"Arial">The Senior Software Engineer is = responsible for analyzing production procedures and problems</FONT><FONT = SIZE=3D2 FACE=3D"Arial"> and designing and i</FONT><FONT SIZE=3D2 = FACE=3D"Arial">mplement</FONT><FONT SIZE=3D2 = FACE=3D"Arial">ing</FONT><FONT SIZE=3D2 FACE=3D"Arial"> software = relating to a variety of subjects in the area of physical simulation and = related phenomena, including but not limited to: cloth (preferred for = this specific opening), hair, dynamics, fluid simulation, procedural = modeling and animation, and particle simulation. </FONT></P> <P><FONT SIZE=3D2 FACE=3D"Arial">Qualified candidates will have nine = plus years (including in-school) experience in development using = multiple languages, including C++ on UNIX/Linux. Additional experience = with Python, Perl or MEL is desirable. Experience in the development of = 3D Computer Graphics Tools is a necessity. </FONT></P> <P><FONT SIZE=3D2 FACE=3D"Arial">To apply, please send resume and cover = letter to tech.jobs-P5ys19MLBK/[email protected] </FONT> <BR><FONT SIZE=3D2 = FACE=3D"Arial">--------------------------------------------------------</= FONT> <BR><B><FONT SIZE=3D2 FACE=3D"Arial">Render Tools Senior Software = Engineer</FONT></B> <BR><FONT SIZE=3D2 FACE=3D"Arial">The Senior Software Engineer is = responsible for analyzing production procedures and problems, evaluating = the effectiveness of existing systems, making recommendations to improve = quality, efficiency, and workflow, and ultimately developing software = tools for animation production. They should have experience developing = lighting, rendering and compositing software as well as experience with = Renderman or other rendering and ray tracing software. They should be = knowledgeable in the latest research in the areas of lighting and = rendering. Experience in related topics such as GPU rendering or global = illumination desirable. Qualified candidates should have five = years experience in object oriented development using C++ and Linux. = Additional experience with Python, Perl or MEL is desirable. Experience = in the development of 3D graphics applications is a necessity. = </FONT></P> <P><FONT SIZE=3D2 FACE=3D"Arial">To apply, please send resume and cover = letter to tech.jobs-P5ys19MLBK/[email protected] </FONT> <BR><FONT SIZE=3D2 = FACE=3D"Arial">--------------------------------------------------------</= FONT> <BR><B><FONT SIZE=3D2 FACE=3D"Arial">Systems Engineer</FONT></B> <BR><FONT SIZE=3D2 FACE=3D"Arial">The Systems Engineer will be = responsible for the design, implementation and troubleshooting of broad, = complex systems applications and core infrastructure solutions relating = to data management and high performance computing for animated movie = production. The Systems Engineer will work with Production and = Technology on profiling of the production pipeline and performance = tuning and as it relates to Data</FONT> <FONT SIZE=3D2 = FACE=3D"Arial">Services. This will include analysis of existing = backup/restore, disaster recovery and archiving systems and identifying = opportunities for process improvement. The Systems Engineer will also = work with production, systems and outside vendors to design and = implement a centralized image archive library based on Disney Animation = requirements and best practices.</FONT></P> <P><FONT SIZE=3D2 FACE=3D"Arial">Candidates should have 4+ years = Linux/Unix systems engineering experience in complex heterogeneous = environments, well developed programming and scripting skills including = C, C++, Perl, Python and expertise in high performance, high density, = high availability storage systems (Petabytes) </FONT></P> <P><FONT SIZE=3D2 FACE=3D"Arial">To apply, please send resume and cover = letter to tech.jobs-P5ys19MLBK/[email protected] </FONT> <BR><FONT SIZE=3D2 = FACE=3D"Arial">----------------------------------------------------------= </FONT> </P> <P><FONT SIZE=3D2 FACE=3D"Arial">The Walt Disney Company is an Equal = Opportunity Employer.</FONT> </P> </BODY> </HTML> ------_=_NextPart_001_01C81779.6546F5F9-- --===============1050807106== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ --===============1050807106== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Linuxmovies-general mailing list Linuxmovies-general-5NWGOfrQmneRv+LV9MX5uipxlwaOVQ5f@public.gmane.org https://lists.sourceforge.net/lists/listinfo/linuxmovies-general --===============1050807106==--