Inquiry about the size of dynamic_stubs and handling

"张凡" <[email protected]>
Newsgroups gmane.comp.video.mesa3d.devel
Message-ID <[email protected]>
Dear Mesa 3D development team:

&nbsp; &nbsp; &nbsp;I am a developer who is highly interested in Mesa 3D and has been studying OpenGL extensions and Mesa 3D implementation. In my project, I have encountered some questions regarding the size of dynamic_stubs&nbsp;and I would greatly appreciate your help and guidance.

&nbsp; &nbsp; Firstly, I have noticed that in Mesa 3D, the size of dynamic_stubs&nbsp;is set to 256. I am curious to know why this value has been chosen as the standard size. I would like to understand the factors that were considered in determining this value. Are there any specific technical reasons or limitations that led to this fixed size?

&nbsp; &nbsp; Secondly, in my project, I need to write some custom OpenGL extension functions, but I anticipate that the number of these functions may exceed 256. In such a scenario, how should I proceed? How can I expand the size of dynamic_stubs&nbsp;to accommodate a larger number of function definitions?

&nbsp; &nbsp; I greatly appreciate the excellent work you have been doing in Mesa 3D, and I admire your expertise and experience. I believe that your guidance and advice will be crucial in advancing my project.

Thank you for taking the time to read my email, and I look forward to your response.

Best regards,

fan zhang
[email protected]
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