Re: Degugging with gdb
Manuel Dun <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.devel |
|---|---|
| Message-ID | <CADkQz_hdtDZ9vHt8Dk_OycEt-kCCJ3AoDA0QtMEeA4CxFw4dMw@mail.gmail.com> |
Awesome, thanks for the info. El mié, 3 abr 2024 a las 12:39, Adam Jackson (<[email protected]>) escribió: > > I don't know anything about using Mesa as a meson subproject, but the way I usually test a local Mesa build is: > > https://docs.mesa3d.org/install.html#running-against-a-local-build-easy-way > > For example if I wanted to run gdb on glxgears I might say: > > $ meson devenv -C build gdb -q glxgears > > You can also just say "meson devenv -C build" to get a subshell in the build environment. Note that the initial working directory is set to the build dir, which can be a little confusing if your command line includes relative paths, so don't use relative paths if you can help it. > > - ajax > > On Sat, Mar 30, 2024 at 4:05 PM Manuel Dun <[email protected]> wrote: >> >> Hello >> >> This is a continuation from a question I made in the mesa-user mailing list. >> >> how would I set up mesa 3d to debug with gdb? and is it reasonable to do so? >> >> I usually set libraries as meson subprojects but I don't know how to >> get the meson dependency for mesa 3d. >>