Re: Gallium Nine, end of the road
Axel Davy <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.devel |
|---|---|
| Message-ID | <[email protected]> |
Hi Martin, Thanks for your reply. I think it makes sense to wait the Amber branch. I'll see what I can do to help prevent it from breaking until then. Yours, Axel Davy On 22/08/2024 09:33, Martin Roukala wrote: > On 8/22/24 1:11 AM, Axel Davy wrote: >> Hi there. > > Hi Axel! > >> >> I think this will surprise no one here, but here we are. I think it's >> time for Gallium Nine to end. >> >> Long story short, Gallium Nine was a success. Its purpose is >> fulfilled. But there is not enough reasons to keep it around. >> >> Gallium Nine doesn't have enough users anymore and it totally makes >> sense why. DXVK just works. Gallium Nine might get you a little less >> CPU usage or a few more fps, maybe. >> But as PCs have caught up, and users have moved to shinier games with >> newer APIs, Gallium Nine is not relevant in the current landmark. >> >> There has been no new volunteers to work on gallium nine for a long >> time, and regressions take a long time to get noticed. >> Not breaking Nine puts effort on driver devs. >> >> For all these reasons, unless there is vigorous protestations here, I >> will propose a PR to remove gallium nine. >> >> Thanks, >> >> Axel Davy >> >> >> ===== Long Version ===== > > [...] > >> >> Thank you ! >> >> Axel Davy > > No, thank YOU for your dedication and I wholeheartedly agree with what > you said about Nine having been a success, even if it has lost its > relevance! > > I think Gallium Nine's place is probably in the Amber branch, for > historical purposes and users who still need it to work on their > now-old hardware. Modern-ish hardware will be better served with DXVK > and if not, the drivers should be improved to support DXVK's needs. > > In any case, I hope you will remain in our community and hopefully > even pick up a new project that will be exciting to you and maybe to > the community at large! Your expertise is appreciated :) > > Thanks, > Martin