Problem with glFrustum and near clipping plane
Martin Hegedus <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <[email protected]> |
Hi, I'm hoping someone can help me with my problem using glFrustum. Drawing my object seems to behave erratically when the values of left, right, bottom, top, and near to the glFrustum routine becomes smallish. For example, the following call behaves OK, glFrustum(-1.0,1.0,-1.0,1.0,1.0,50.0) but when I use glFrustum(-0.001,0.001,-0.001,0.001,0.001,50.0) the clipping is erratic in the sense that the middle of the geometry is clipped but portions of the geometry behind and ahead of the clipped region are visible and OK. Also, as a test, I modified the engine.c routine in the /usr/local/Mesa-7.8.2/progs/demos directory and also get erratic behavior, though not identical to mine. To get the behavior I modified the glFrustum call in the Reshape() routine from glFrustum(-ar * s, ar * s, -s, s, 2.0, 50.0); to double sc = 1.0; glFrustum(-ar * s * sc, ar * s * sc, -s * sc, s * sc, 2.0 * sc, 50.0); Then played around with the sc value. When the sc value is 0.01 the engine gets clipped strangely when the engine is moved back with the middle mouse button. And clipping occurs even though the engine is located between 2.0*sc and 50.0. Or, the sc value can be set to 0.001 and the issue will be evident without moving the image forward or back. I configured and compiled Mesa (7.8.2) with the following './configure --with-driver=xlib' and I'm running openSUSE 10.2 (i586) with Linux 2.6.18.8-0.3-default i686. Any thoughts on why this is occurring? Thanks Martin Hegedus