opengl shaders without dri

Bence Magyar <[email protected]>
Newsgroups gmane.comp.video.mesa3d.user
Message-ID <CANHZJ84pU=GWcaiN=0+0ey=cfv1kB6Appgu=wa0a4LSsx9gv3w@mail.gmail.com>
Hello,

I'm working at a research company dealing with robotics and have a nice
piece of code which uses OpenGL. The problem is that one of the robots does
not have a GPU which I could use. I would like to use the same piece of
code on the robot without the GPU.
I've been doing some research on this topic and found that the Mesa project
has a way to disable hardware acceleration on purpose.

I'm running on Ubuntu 10.04, compiled the latest release version from
source. When I run my application it fails to load the shaders.
I ran glxinfo both with GPU driver activated and without (forcing it to use
Mesa).
"OpenGL vendor string: Mesa Project
OpenGL renderer string: Software Rasterizer"
What I noticed that I'm missing is the line starting with "OpenGL shading
language version string" when running with Mesa, though I also compiled
glsl_compiler.
Can anyone point me in a direction with this?

I am aware that if it's possible it will surely throw me way back in terms
of speed but I'd still like to re-implement as less code as possible.

Regards,
Bence

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