Re: opengl shaders without dri
Brian Paul <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Organization | VMware, Inc. |
| Message-ID | <[email protected]> |
On 04/04/2012 08:43 AM, Bence Magyar wrote: > Hello, > > I'm working at a research company dealing with robotics and have a > nice piece of code which uses OpenGL. The problem is that one of the > robots does not have a GPU which I could use. I would like to use the > same piece of code on the robot without the GPU. > I've been doing some research on this topic and found that the Mesa > project has a way to disable hardware acceleration on purpose. > > I'm running on Ubuntu 10.04, compiled the latest release version from > source. When I run my application it fails to load the shaders. > I ran glxinfo both with GPU driver activated and without (forcing it > to use Mesa). > "OpenGL vendor string: Mesa Project > OpenGL renderer string: Software Rasterizer" > What I noticed that I'm missing is the line starting with "OpenGL > shading language version string" when running with Mesa, though I also > compiled glsl_compiler. > Can anyone point me in a direction with this? > > I am aware that if it's possible it will surely throw me way back in > terms of speed but I'd still like to re-implement as less code as > possible. Can you post the full output of glxinfo? -Brian