Compiling for software rasterizer only?
Juhana Sadeharju <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <S1158081Ab2GMKmXdvs87/[email protected]> |
glproto (solved!) was not only problem. Now xcb-glx is missing, even I use without-x option. How to compile Mesa for offline and only with software renderer? Now my GTK app allocates a double buffered pixmap to which my own software renderer renders. Juhana