Newbie question about hardware accelerated off-screen rendering.

Rafi Witten <[email protected]>
Newsgroups gmane.comp.video.mesa3d.user
Message-ID <CAETKOn9um9SUvcAqbvd1SP3wr8Hou47-DMph+6iT1drsBt_bNg@mail.gmail.com>
Hi guys,

I've been using OSMesa to render frames that I ultimately dump to disk.
However throughput is important for me and OSMesa seems to make no use of
hardware acceleration. I was wondering what was the recipe for
hardware-accelerated offscreen rendering.

Googling leads me framebuffer objects but it seems that I don't understand
OpenGL well enough to understand the explanations.

I'm on Ubuntu if it matters.

Best,
Rafi

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