How to build a non-debug version with SConse on Windows?
Stanislav Jordanov <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <[email protected]> |
The only info in this regard is about building windows-x86-debug version:
3. Building with SCons (Windows/Linux)
To build Mesa with SCons on Linux or Windows do
scons
The build output will be placed in
build//platform/-/machine/-/debug//..., where /platform/ is for example
linux or windows, /machine/ is x86 or x86_64, optionally followed by
-debug for debug builds.
To build Mesa with SCons for Windows on Linux using the MinGW
crosscompiler toolchain do
scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
This will create:
* build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll ---
Mesa + swrast, binary compatible with Windows's opengl32.dll
* build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll ---
Mesa + Gallium + softpipe, binary compatible with Windows's
opengl32.dll
Put them all in the same directory to test them.
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