Re: How to build a non-debug version with SConse on Windows?
Brian Paul <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Organization | VMware, Inc. |
| Message-ID | <[email protected]> |
On 05/18/2013 07:26 AM, Stanislav Jordanov wrote: > The only info in this regard is about building windows-x86-debug version: > > > 3. Building with SCons (Windows/Linux) > > To build Mesa with SCons on Linux or Windows do > > scons > > The build output will be placed in > build//platform/-/machine/-/debug//..., where /platform/ is for > example linux or windows, /machine/ is x86 or x86_64, optionally > followed by -debug for debug builds. > > To build Mesa with SCons for Windows on Linux using the MinGW > crosscompiler toolchain do > > scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi > > This will create: > > * build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll — > Mesa + swrast, binary compatible with Windows's opengl32.dll > * build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — > Mesa + Gallium + softpipe, binary compatible with Windows's > opengl32.dll > > Put them all in the same directory to test them. > > Try: scons build=release -Brian