Re: How to build a non-debug version with SConse on Windows?

Brian Paul <[email protected]>
Newsgroups gmane.comp.video.mesa3d.user
Organization VMware, Inc.
Message-ID <[email protected]>
On 05/18/2013 07:26 AM, Stanislav Jordanov wrote:
> The only info in this regard is about building windows-x86-debug version:
>
>
>   3. Building with SCons (Windows/Linux)
>
> To build Mesa with SCons on Linux or Windows do
>
>      scons
>
> The build output will be placed in
> build//platform/-/machine/-/debug//..., where /platform/ is for
> example linux or windows, /machine/ is x86 or x86_64, optionally
> followed by -debug for debug builds.
>
> To build Mesa with SCons for Windows on Linux using the MinGW
> crosscompiler toolchain do
>
>      scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
>
> This will create:
>
>     * build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll —
>       Mesa + swrast, binary compatible with Windows's opengl32.dll
>     * build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll —
>       Mesa + Gallium + softpipe, binary compatible with Windows's
>       opengl32.dll
>
> Put them all in the same directory to test them.
>
>

Try: scons build=release

-Brian
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