llvmpipe os mesa with my own llvm
Burlen Loring <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <[email protected]> |
I have recently built and installed llvmpipe os mesa using my own llvm build on a new server. Using my regression tests I've observed that varying LP_NUM_THREADS has no affect on performance with this build, but it had a dramatic affect on my workstation (60 sec w/ 1 thread down to 11 sec w/16 threads). The threading performance should be even better on the new server since it has vastly better cpu's each with 8 physical cores vs the old 4 core cpus on my workstation. Also comparing outputs of run on my workstation and the server this pixels are ~40% different, but the result looks pretty close to the eye. I'm wondering what can explain the pixel difference and also the performance difference? Could it be that I'm not really using the llvmpipe driver? or llvm JIT compilation for my shaders? I am sure lvvmpipe and osmesa tracker is built and installed but I'm at a loss has to debug further. setting GALLIUM_PRINT_OPTIONS does nothing. Any advice greatly appreciated.