Re: EGL & OpenGLES2 without X

Brian Paul <[email protected]>
Newsgroups gmane.comp.video.mesa3d.user
Message-ID <[email protected]>
On 05/22/2014 08:50 AM, Will Wagner wrote:
> On 22/05/2014 15:48, Brian Paul wrote:
>> On 05/22/2014 04:55 AM, Will Wagner wrote:
>>>
>>> Is it possible to build mesa without X so that it supports the standard
>>> EGL calls or is there no way of doing this without using the mesa
>>> extension?
>>
>> Well, if you don't have X you don't have windowing so there's only
>> full-screen rendering.
>
> Sorry, should have said, full screen rendering is exactly what I want
> (And is what the e2gears demo does when it uses the custom mesa surface
> api). What I want to know is it possible to get full screen rendering
> without the mesa extension.

I haven't looked at the EGL code in years, but I don't think there's 
support for that.

-Brian
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