Re: EGL & OpenGLES2 without X
Brian Paul <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <[email protected]> |
On 05/22/2014 08:50 AM, Will Wagner wrote: > On 22/05/2014 15:48, Brian Paul wrote: >> On 05/22/2014 04:55 AM, Will Wagner wrote: >>> >>> Is it possible to build mesa without X so that it supports the standard >>> EGL calls or is there no way of doing this without using the mesa >>> extension? >> >> Well, if you don't have X you don't have windowing so there's only >> full-screen rendering. > > Sorry, should have said, full screen rendering is exactly what I want > (And is what the e2gears demo does when it uses the custom mesa surface > api). What I want to know is it possible to get full screen rendering > without the mesa extension. I haven't looked at the EGL code in years, but I don't think there's support for that. -Brian