Re: OpenGL 3.2 with SWR?
Brian Paul <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <[email protected]> |
On 03/26/2016 08:50 AM, Hello wrote: > Hey, > > > I'm trying to get OpenGL 3.2 on an OpenVZ VPS running Ubuntu 14.04.4 > LTS without graphics hardware acceleration. I was about to give up until > I read about OpenSWR and it's integration into Mesa. So I tried building > the latest version of mesa from freedesktop git with the recommended > openswr configuration options. At this point I'm not even sure if the > AVX instruction set is fully functioning on the VPS because I don't know > how to check. OpenGL Version never went above 3.0. It doesn't seem like > I activated SWR at all. > > > Assuming that AVX is functioning correctly what else could I try? Thanks. > > > > sudo ./configure --with-gallium-drivers=swrast,swr --prefix=$HOME/mesa > > > This is the glxinfo after a quick 'make install': > > > $ LD_LIBRARY_PATH=$HOME/mesa/lib LIBGL_DEBUG=verbose GALLIUM_DRIVER=swr > glxinfo > > name of display: :10.0 > display: :10 screen: 0 > direct rendering: Yes > server glx vendor string: SGI > server glx version string: 1.4 > server glx extensions: > GLX_ARB_multisample, GLX_EXT_import_context, > GLX_EXT_texture_from_pixmap, > GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, > GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGIS_multisample, > GLX_SGIX_fbconfig, GLX_SGIX_hyperpipe, GLX_SGIX_pbuffer, > GLX_SGIX_swap_barrier, GLX_SGI_make_current_read > client glx vendor string: Mesa Project and SGI > client glx version string: 1.4 > client glx extensions: > GLX_ARB_create_context, GLX_ARB_create_context_profile, > GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, > GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, > GLX_ARB_multisample, > GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, > GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float, > GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, > GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, > GLX_EXT_visual_rating, > GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, > GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, > GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, > GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, > GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, > GLX_SGI_swap_control, GLX_SGI_video_sync > GLX version: 1.4 > GLX extensions: > GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, > GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, > GLX_EXT_visual_rating, > GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, > GLX_MESA_query_renderer, GLX_OML_swap_method, GLX_SGIS_multisample, > GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_make_current_read > OpenGL vendor string: VMware, Inc. > OpenGL renderer string: Gallium 0.4 on softpipe Something didn't work because "softpipe" here indicates you're using the slow, gallium software reference driver. > OpenGL version string: 3.0 Mesa 11.3.0-devel (git-fc3b000) > OpenGL shading language version string: 1.30 > OpenGL context flags: (none) > OpenGL extensions: > GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, > GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, > GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3, > GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels, > GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility, > GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, > GL_ARB_base_instance, > GL_ARB_blend_func_extended, GL_ARB_clear_buffer_object, > GL_ARB_clip_control, GL_ARB_color_buffer_float, > GL_ARB_compressed_texture_pixel_storage, > GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, > GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float, > GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, > GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, > GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, > GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, > GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, > GL_ARB_fragment_shader, GL_ARB_framebuffer_object, > GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, > GL_ARB_get_texture_sub_image, GL_ARB_half_float_pixel, > GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, > GL_ARB_internalformat_query, GL_ARB_internalformat_query2, > GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, > GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multisample, > GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, > GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, > GL_ARB_point_parameters, GL_ARB_point_sprite, > GL_ARB_program_interface_query, GL_ARB_provoking_vertex, > GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, > GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, > GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, > GL_ARB_shader_stencil_export, GL_ARB_shader_texture_lod, > GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, > GL_ARB_shading_language_packing, GL_ARB_shadow, > GL_ARB_stencil_texturing, > GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, > GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, > GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, > GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, > GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather, > GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, > GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, > GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, > GL_ARB_texture_rectangle, GL_ARB_texture_rg, > GL_ARB_texture_rgb10_a2ui, > GL_ARB_texture_stencil8, GL_ARB_texture_storage, > GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, > GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, > GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, > GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, > GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, > GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, > GL_ARB_vertex_program, GL_ARB_vertex_shader, > GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, > GL_ARB_window_pos, GL_ATI_blend_equation_separate, > GL_ATI_draw_buffers, > GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, > GL_ATI_texture_env_combine3, GL_ATI_texture_float, > GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, > GL_EXT_blend_color, > GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, > GL_EXT_blend_minmax, GL_EXT_blend_subtract, > GL_EXT_compiled_vertex_array, > GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, > GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, > GL_EXT_framebuffer_multisample, > GL_EXT_framebuffer_multisample_blit_scaled, > GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, > GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, > GL_EXT_packed_depth_stencil, GL_EXT_packed_float, > GL_EXT_packed_pixels, > GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, > GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, > GL_EXT_secondary_color, GL_EXT_separate_specular_color, > GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, > GL_EXT_stencil_two_side, > GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, > GL_EXT_texture3D, > GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, > GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, > GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, > GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, > GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, > GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, > GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, > GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, > GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, > GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query, > GL_EXT_transform_feedback, GL_EXT_vertex_array, > GL_EXT_vertex_array_bgra, > GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, > GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, > GL_KHR_context_flush_control, GL_KHR_debug, GL_MESA_pack_invert, > GL_MESA_texture_signed_rgba, GL_MESA_window_pos, > GL_MESA_ycbcr_texture, > GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp, > GL_NV_fog_distance, GL_NV_light_max_exponent, > GL_NV_packed_depth_stencil, > GL_NV_primitive_restart, GL_NV_texgen_reflection, > GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, > GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, > GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, > GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays > > glxgears averaged about 200 FPS. Tried glxinfo again without specifying > gallium drivers. > > $ LD_LIBRARY_PATH=$HOME/mesa/lib LIBGL_DEBUG=verbose GALLIUM_DRIVER=swr > glxinfo | grep OpenGL > OpenGL vendor string: VMware, Inc. > OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.6, 256 bits) And here you're using llvmpipe. llvmpipe is similar to SWR in that is uses llvm for run-time code generation, and should be pretty fast. > OpenGL version string: 3.0 Mesa 11.3.0-devel (git-fc3b000) > OpenGL shading language version string: 1.30 > OpenGL context flags: (none) > > glxgears fluctuated between 1000-1200 FPS. > > > $ cat /proc/cpuinfo > processor : 0 > vendor_id : GenuineIntel > cpu family : 6 > model : 58 > model name : Intel(R) Xeon(R) CPU E3-1270 V2 @ 3.50GHz > stepping : 9 > microcode : 27 > cpu MHz : 1600.000 > cache size : 8192 KB > physical id : 0 > siblings : 8 > core id : 0 > cpu cores : 4 > apicid : 0 > initial apicid : 0 > fpu : yes > fpu_exception : yes > cpuid level : 13 > wp : yes > flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge > mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe > syscall nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good > xtopology nonstop_tsc aperfmperf cpuid_faulting pni pclmulqdq dtes64 > monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 > x2apic popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm ida > arat epb pln pts dtherm tpr_shadow vnmi flexpriority ept vpid fsgsbase > smep erms xsaveopt > bogomips : 6999.92 > clflush size : 64 > cache_alignment : 64 > address sizes : 36 bits physical, 48 bits virtual > power management: I haven't tried SWR yet myself and I doubt anyone on this list has much experience with it yet. I suggest posting to the mesa-dev list where the SWR developers at Intel will see it. I'm also cc'ing Tim Rowley in case he can help. -Brian _______________________________________________ mesa-users mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-users