Re: OpenGL 3.2 with SWR?

Chuck Atkins <[email protected]>
Newsgroups gmane.comp.video.mesa3d.user
Message-ID <CAOXZzG4RJ6sBpoQgC5vnzcLk=jwzG7Ggy0oNhJMFdW7AC-GpQA@mail.gmail.com>
When you configure with both llvmpipe (swrast) and swr, llvmpipe will be
the default.  To force OpenSWR to get used, set the GALLIUM_DRIVER=swr
environment variable.  For example:

[chuck.atkins@hal9000 ]$ glxinfo | grep "OpenGL renderer"
OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.7, 256 bits)
[chuck.atkins@hal9000 ]$ GALLIUM_DRIVER=swr glxinfo | grep "OpenGL renderer"
SWR detected AVX2
OpenGL renderer string: Gallium 0.4 on SWR

You can also adjust the number of threads used for rendering with the
KNOB_MAX_WORKER_THREADS variable or LP_NUM_THREADS for llvmpipe.

- Chuck

On Sat, Mar 26, 2016 at 10:50 AM, Hello <[email protected]> wrote:

> Hey,
>
>
> I'm trying to get OpenGL 3.2 on an OpenVZ VPS running Ubuntu 14.04.4
> LTS without graphics hardware acceleration. I was about to give up until I
> read about OpenSWR and it's integration into Mesa. So I tried building the
> latest version of mesa from freedesktop git with the recommended
> openswr configuration options. At this point I'm not even sure if the AVX
> instruction set is fully functioning on the VPS because I don't know how to
> check. OpenGL Version never went above 3.0. It doesn't seem like I
> activated SWR at all.
>
>
> Assuming that AVX is functioning correctly what else could I try? Thanks.
>
>
>
> sudo ./configure --with-gallium-drivers=swrast,swr --prefix=$HOME/mesa
>
>
> This is the glxinfo after a quick 'make install':
>
>
> $ LD_LIBRARY_PATH=$HOME/mesa/lib LIBGL_DEBUG=verbose GALLIUM_DRIVER=swr
> glxinfo
>
> name of display: :10.0
> display: :10  screen: 0
> direct rendering: Yes
> server glx vendor string: SGI
> server glx version string: 1.4
> server glx extensions:
>     GLX_ARB_multisample, GLX_EXT_import_context,
> GLX_EXT_texture_from_pixmap,
>     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event,
>     GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGIS_multisample,
>     GLX_SGIX_fbconfig, GLX_SGIX_hyperpipe, GLX_SGIX_pbuffer,
>     GLX_SGIX_swap_barrier, GLX_SGI_make_current_read
> client glx vendor string: Mesa Project and SGI
> client glx version string: 1.4
> client glx extensions:
>     GLX_ARB_create_context, GLX_ARB_create_context_profile,
>     GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
>     GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address,
> GLX_ARB_multisample,
>     GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,
>     GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float,
>     GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context,
>     GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
> GLX_EXT_visual_rating,
>     GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
>     GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
>     GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
>     GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
>     GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
>     GLX_SGI_swap_control, GLX_SGI_video_sync
> GLX version: 1.4
> GLX extensions:
>     GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
>     GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
> GLX_EXT_visual_rating,
>     GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent,
>     GLX_MESA_query_renderer, GLX_OML_swap_method, GLX_SGIS_multisample,
>     GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_make_current_read
> OpenGL vendor string: VMware, Inc.
> OpenGL renderer string: Gallium 0.4 on softpipe
> OpenGL version string: 3.0 Mesa 11.3.0-devel (git-fc3b000)
> OpenGL shading language version string: 1.30
> OpenGL context flags: (none)
> OpenGL extensions:
>     GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
>     GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
>     GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3,
>     GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels,
>     GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,
>     GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays,
> GL_ARB_base_instance,
>     GL_ARB_blend_func_extended, GL_ARB_clear_buffer_object,
>     GL_ARB_clip_control, GL_ARB_color_buffer_float,
>     GL_ARB_compressed_texture_pixel_storage,
>     GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
>     GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
>     GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers,
>     GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
>     GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location,
>     GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions,
>     GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
>     GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
>     GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
>     GL_ARB_get_texture_sub_image, GL_ARB_half_float_pixel,
>     GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
>     GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
>     GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
>     GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multisample,
>     GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
>     GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object,
>     GL_ARB_point_parameters, GL_ARB_point_sprite,
>     GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
>     GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
>     GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
>     GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
>     GL_ARB_shader_stencil_export, GL_ARB_shader_texture_lod,
>     GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
>     GL_ARB_shading_language_packing, GL_ARB_shadow,
> GL_ARB_stencil_texturing,
>     GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
>     GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
>     GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
>     GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
>     GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,
>     GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
>     GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
>     GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
>     GL_ARB_texture_rectangle, GL_ARB_texture_rg,
> GL_ARB_texture_rgb10_a2ui,
>     GL_ARB_texture_stencil8, GL_ARB_texture_storage,
>     GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
>     GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
>     GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
>     GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object,
>     GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
>     GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
>     GL_ARB_vertex_program, GL_ARB_vertex_shader,
>     GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
>     GL_ARB_window_pos, GL_ATI_blend_equation_separate,
> GL_ATI_draw_buffers,
>     GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
>     GL_ATI_texture_env_combine3, GL_ATI_texture_float,
>     GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra,
> GL_EXT_blend_color,
>     GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
>     GL_EXT_blend_minmax, GL_EXT_blend_subtract,
> GL_EXT_compiled_vertex_array,
>     GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
>     GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
>     GL_EXT_framebuffer_multisample,
> GL_EXT_framebuffer_multisample_blit_scaled,
>     GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
>     GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
>     GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
> GL_EXT_packed_pixels,
>     GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
>     GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal,
>     GL_EXT_secondary_color, GL_EXT_separate_specular_color,
>     GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs,
> GL_EXT_stencil_two_side,
>     GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture,
> GL_EXT_texture3D,
>     GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
>     GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
>     GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
>     GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
>     GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
>     GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
>     GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
>     GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
>     GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
>     GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
>     GL_EXT_transform_feedback, GL_EXT_vertex_array,
> GL_EXT_vertex_array_bgra,
>     GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
>     GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
>     GL_KHR_context_flush_control, GL_KHR_debug, GL_MESA_pack_invert,
>     GL_MESA_texture_signed_rgba, GL_MESA_window_pos,
> GL_MESA_ycbcr_texture,
>     GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp,
>     GL_NV_fog_distance, GL_NV_light_max_exponent,
> GL_NV_packed_depth_stencil,
>     GL_NV_primitive_restart, GL_NV_texgen_reflection,
>     GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image,
>     GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap,
>     GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
>     GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
>
> glxgears averaged about 200 FPS. Tried glxinfo again without specifying
> gallium drivers.
>
> $ LD_LIBRARY_PATH=$HOME/mesa/lib LIBGL_DEBUG=verbose GALLIUM_DRIVER=swr
> glxinfo | grep OpenGL
> OpenGL vendor string: VMware, Inc.
> OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.6, 256 bits)
> OpenGL version string: 3.0 Mesa 11.3.0-devel (git-fc3b000)
> OpenGL shading language version string: 1.30
> OpenGL context flags: (none)
>
> glxgears fluctuated between 1000-1200 FPS.
>
>
> $ cat /proc/cpuinfo
> processor       : 0
> vendor_id       : GenuineIntel
> cpu family      : 6
> model           : 58
> model name      : Intel(R) Xeon(R) CPU E3-1270 V2 @ 3.50GHz
> stepping        : 9
> microcode       : 27
> cpu MHz         : 1600.000
> cache size      : 8192 KB
> physical id     : 0
> siblings        : 8
> core id         : 0
> cpu cores       : 4
> apicid          : 0
> initial apicid  : 0
> fpu             : yes
> fpu_exception   : yes
> cpuid level     : 13
> wp              : yes
> flags           : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca
> cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx
> rdtscp lm constant_tsc arch_perfmon pebs bts rep_good xtopology nonstop_tsc
> aperfmperf cpuid_faulting pni pclmulqdq dtes64 monitor ds_cpl vmx smx est
> tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt
> tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm ida arat epb pln pts
> dtherm tpr_shadow vnmi flexpriority ept vpid fsgsbase smep erms xsaveopt
> bogomips        : 6999.92
> clflush size    : 64
> cache_alignment : 64
> address sizes   : 36 bits physical, 48 bits virtual
> power management:
>
>
>
> _______________________________________________
> mesa-users mailing list
> [email protected]
> https://lists.freedesktop.org/mailman/listinfo/mesa-users
>
>

_______________________________________________
mesa-users mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-users
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.