Re: OpenGL 3.2 with SWR?
Chuck Atkins <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <CAOXZzG6OrAdT8dOLN0uA5gVAA=39fOe7it5Q2F_0teoU7XW__A@mail.gmail.com> |
Silly me, I didn't read the entire email. You were already forcing the driver. My bad :-/ - Chuck On Fri, Apr 1, 2016 at 4:00 PM, Chuck Atkins <[email protected]> wrote: > When you configure with both llvmpipe (swrast) and swr, llvmpipe will be > the default. To force OpenSWR to get used, set the GALLIUM_DRIVER=swr > environment variable. For example: > > [chuck.atkins@hal9000 ]$ glxinfo | grep "OpenGL renderer" > OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.7, 256 bits) > [chuck.atkins@hal9000 ]$ GALLIUM_DRIVER=swr glxinfo | grep "OpenGL > renderer" > SWR detected AVX2 > OpenGL renderer string: Gallium 0.4 on SWR > > You can also adjust the number of threads used for rendering with the > KNOB_MAX_WORKER_THREADS variable or LP_NUM_THREADS for llvmpipe. > > - Chuck > > On Sat, Mar 26, 2016 at 10:50 AM, Hello <[email protected]> wrote: > >> Hey, >> >> >> I'm trying to get OpenGL 3.2 on an OpenVZ VPS running Ubuntu 14.04.4 >> LTS without graphics hardware acceleration. I was about to give up until I >> read about OpenSWR and it's integration into Mesa. So I tried building the >> latest version of mesa from freedesktop git with the recommended >> openswr configuration options. At this point I'm not even sure if the >> AVX instruction set is fully functioning on the VPS because I don't know >> how to check. OpenGL Version never went above 3.0. It doesn't seem like >> I activated SWR at all. >> >> >> Assuming that AVX is functioning correctly what else could I try? Thanks. >> >> >> >> sudo ./configure --with-gallium-drivers=swrast,swr --prefix=$HOME/mesa >> >> >> This is the glxinfo after a quick 'make install': >> >> >> $ LD_LIBRARY_PATH=$HOME/mesa/lib LIBGL_DEBUG=verbose GALLIUM_DRIVER=swr >> glxinfo >> >> name of display: :10.0 >> display: :10 screen: 0 >> direct rendering: Yes >> server glx vendor string: SGI >> server glx version string: 1.4 >> server glx extensions: >> GLX_ARB_multisample, GLX_EXT_import_context, >> GLX_EXT_texture_from_pixmap, >> GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, >> GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGIS_multisample, >> GLX_SGIX_fbconfig, GLX_SGIX_hyperpipe, GLX_SGIX_pbuffer, >> GLX_SGIX_swap_barrier, GLX_SGI_make_current_read >> client glx vendor string: Mesa Project and SGI >> client glx version string: 1.4 >> client glx extensions: >> GLX_ARB_create_context, GLX_ARB_create_context_profile, >> GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, >> GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, >> GLX_ARB_multisample, >> GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, >> GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float, >> GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, >> GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, >> GLX_EXT_visual_rating, >> GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, >> GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, >> GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, >> GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, >> GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, >> GLX_SGI_swap_control, GLX_SGI_video_sync >> GLX version: 1.4 >> GLX extensions: >> GLX_ARB_get_proc_address, GLX_ARB_multisample, >> GLX_EXT_import_context, >> GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, >> GLX_EXT_visual_rating, >> GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, >> GLX_MESA_query_renderer, GLX_OML_swap_method, GLX_SGIS_multisample, >> GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_make_current_read >> OpenGL vendor string: VMware, Inc. >> OpenGL renderer string: Gallium 0.4 on softpipe >> OpenGL version string: 3.0 Mesa 11.3.0-devel (git-fc3b000) >> OpenGL shading language version string: 1.30 >> OpenGL context flags: (none) >> OpenGL extensions: >> GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, >> GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, >> GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3, >> GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels, >> GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility, >> GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, >> GL_ARB_base_instance, >> GL_ARB_blend_func_extended, GL_ARB_clear_buffer_object, >> GL_ARB_clip_control, GL_ARB_color_buffer_float, >> GL_ARB_compressed_texture_pixel_storage, >> GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, >> GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float, >> GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, >> GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, >> GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, >> GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, >> GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, >> GL_ARB_fragment_shader, GL_ARB_framebuffer_object, >> GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, >> GL_ARB_get_texture_sub_image, GL_ARB_half_float_pixel, >> GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, >> GL_ARB_internalformat_query, GL_ARB_internalformat_query2, >> GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, >> GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multisample, >> GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, >> GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, >> GL_ARB_point_parameters, GL_ARB_point_sprite, >> GL_ARB_program_interface_query, GL_ARB_provoking_vertex, >> GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, >> GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, >> GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, >> GL_ARB_shader_stencil_export, GL_ARB_shader_texture_lod, >> GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, >> GL_ARB_shading_language_packing, GL_ARB_shadow, >> GL_ARB_stencil_texturing, >> GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, >> GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, >> GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, >> GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, >> GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather, >> GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, >> GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, >> GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, >> GL_ARB_texture_rectangle, GL_ARB_texture_rg, >> GL_ARB_texture_rgb10_a2ui, >> GL_ARB_texture_stencil8, GL_ARB_texture_storage, >> GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, >> GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, >> GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, >> GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, >> GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, >> GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, >> GL_ARB_vertex_program, GL_ARB_vertex_shader, >> GL_ARB_vertex_type_10f_11f_11f_rev, >> GL_ARB_vertex_type_2_10_10_10_rev, >> GL_ARB_window_pos, GL_ATI_blend_equation_separate, >> GL_ATI_draw_buffers, >> GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, >> GL_ATI_texture_env_combine3, GL_ATI_texture_float, >> GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, >> GL_EXT_blend_color, >> GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, >> GL_EXT_blend_minmax, GL_EXT_blend_subtract, >> GL_EXT_compiled_vertex_array, >> GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, >> GL_EXT_draw_range_elements, GL_EXT_fog_coord, >> GL_EXT_framebuffer_blit, >> GL_EXT_framebuffer_multisample, >> GL_EXT_framebuffer_multisample_blit_scaled, >> GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, >> GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, >> GL_EXT_packed_depth_stencil, GL_EXT_packed_float, >> GL_EXT_packed_pixels, >> GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, >> GL_EXT_polygon_offset, GL_EXT_provoking_vertex, >> GL_EXT_rescale_normal, >> GL_EXT_secondary_color, GL_EXT_separate_specular_color, >> GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, >> GL_EXT_stencil_two_side, >> GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, >> GL_EXT_texture3D, >> GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, >> GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, >> GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, >> GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, >> GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, >> GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, >> GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, >> GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, >> GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, >> GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query, >> GL_EXT_transform_feedback, GL_EXT_vertex_array, >> GL_EXT_vertex_array_bgra, >> GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, >> GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, >> GL_KHR_context_flush_control, GL_KHR_debug, GL_MESA_pack_invert, >> GL_MESA_texture_signed_rgba, GL_MESA_window_pos, >> GL_MESA_ycbcr_texture, >> GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp, >> GL_NV_fog_distance, GL_NV_light_max_exponent, >> GL_NV_packed_depth_stencil, >> GL_NV_primitive_restart, GL_NV_texgen_reflection, >> GL_NV_texture_env_combine4, GL_NV_texture_rectangle, >> GL_OES_EGL_image, >> GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, >> GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, >> GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays >> >> glxgears averaged about 200 FPS. Tried glxinfo again without specifying >> gallium drivers. >> >> $ LD_LIBRARY_PATH=$HOME/mesa/lib LIBGL_DEBUG=verbose GALLIUM_DRIVER=swr >> glxinfo | grep OpenGL >> OpenGL vendor string: VMware, Inc. >> OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.6, 256 bits) >> OpenGL version string: 3.0 Mesa 11.3.0-devel (git-fc3b000) >> OpenGL shading language version string: 1.30 >> OpenGL context flags: (none) >> >> glxgears fluctuated between 1000-1200 FPS. >> >> >> $ cat /proc/cpuinfo >> processor : 0 >> vendor_id : GenuineIntel >> cpu family : 6 >> model : 58 >> model name : Intel(R) Xeon(R) CPU E3-1270 V2 @ 3.50GHz >> stepping : 9 >> microcode : 27 >> cpu MHz : 1600.000 >> cache size : 8192 KB >> physical id : 0 >> siblings : 8 >> core id : 0 >> cpu cores : 4 >> apicid : 0 >> initial apicid : 0 >> fpu : yes >> fpu_exception : yes >> cpuid level : 13 >> wp : yes >> flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge >> mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall >> nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good xtopology >> nonstop_tsc aperfmperf cpuid_faulting pni pclmulqdq dtes64 monitor ds_cpl >> vmx smx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt >> tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm ida arat epb pln pts >> dtherm tpr_shadow vnmi flexpriority ept vpid fsgsbase smep erms xsaveopt >> bogomips : 6999.92 >> clflush size : 64 >> cache_alignment : 64 >> address sizes : 36 bits physical, 48 bits virtual >> power management: >> >> >> >> _______________________________________________ >> mesa-users mailing list >> [email protected] >> https://lists.freedesktop.org/mailman/listinfo/mesa-users >> >> > _______________________________________________ mesa-users mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-users