Re: Vulkan API software implementation?

Albert Freeman <[email protected]>
Newsgroups gmane.comp.video.mesa3d.user
Message-ID <CAHD8uZOTF4kav560+iE8YSr7qb67cFyDLPbHYqTq4TkcEVEt_g@mail.gmail.com>
Yes its possible.
Vulkan is lower level than gallium. So you have to tie in the glsl
compiler from mesa into a new non gallium driver. Probably taking
ideas from softpipe/llvmpipe and the intel Vulkan implementation.

I find it quite ironic the day I buy a new computer to be able to use
Vulkan (since my old AMD 5650M doesn't support it) you ask this (a
software implementation of Vulkan would have served my needs for a
while).

On 19 September 2016 at 03:48, BogDan Vatra <[email protected]> wrote:
> Hi,
>
> Is it possible to have a software implementation of the Vulkan API
> (just as you have for OpenGL)?
> If yes, than how hard it will be to implement it? What are the steps?
>
> Thanks!
>
> Yours,
> BogDan.
> _______________________________________________
> mesa-users mailing list
> [email protected]
> https://lists.freedesktop.org/mailman/listinfo/mesa-users
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