Re: Vulkan API software implementation?
Albert Freeman <[email protected]>
| Newsgroups | gmane.comp.video.mesa3d.user |
|---|---|
| Message-ID | <CAHD8uZNtt_=F2=xN52unYV1tQ7Tp7NZNDUGYTd2Y1C=-YQHgVw@mail.gmail.com> |
Also: When I stated glsl I meant glsl AND spir-v compiler from mesa It is a good idea for you to use the mesa-dev mailing list (more appropriate for this kind of mail). On 19 September 2016 at 19:09, Albert Freeman <[email protected]> wrote: > Yes its possible. > Vulkan is lower level than gallium. So you have to tie in the glsl > compiler from mesa into a new non gallium driver. Probably taking > ideas from softpipe/llvmpipe and the intel Vulkan implementation. > > I find it quite ironic the day I buy a new computer to be able to use > Vulkan (since my old AMD 5650M doesn't support it) you ask this (a > software implementation of Vulkan would have served my needs for a > while). > > On 19 September 2016 at 03:48, BogDan Vatra <[email protected]> wrote: >> Hi, >> >> Is it possible to have a software implementation of the Vulkan API >> (just as you have for OpenGL)? >> If yes, than how hard it will be to implement it? What are the steps? >> >> Thanks! >> >> Yours, >> BogDan. >> _______________________________________________ >> mesa-users mailing list >> [email protected] >> https://lists.freedesktop.org/mailman/listinfo/mesa-users _______________________________________________ mesa-users mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-users