Re: Vulkan API software implementation?

Albert Freeman <[email protected]>
Newsgroups gmane.comp.video.mesa3d.user
Message-ID <CAHD8uZNtt_=F2=xN52unYV1tQ7Tp7NZNDUGYTd2Y1C=-YQHgVw@mail.gmail.com>
Also:
When I stated glsl I meant glsl AND spir-v compiler from mesa
It is a good idea for you to use the mesa-dev mailing list (more
appropriate for this kind of mail).

On 19 September 2016 at 19:09, Albert Freeman <[email protected]> wrote:
> Yes its possible.
> Vulkan is lower level than gallium. So you have to tie in the glsl
> compiler from mesa into a new non gallium driver. Probably taking
> ideas from softpipe/llvmpipe and the intel Vulkan implementation.
>
> I find it quite ironic the day I buy a new computer to be able to use
> Vulkan (since my old AMD 5650M doesn't support it) you ask this (a
> software implementation of Vulkan would have served my needs for a
> while).
>
> On 19 September 2016 at 03:48, BogDan Vatra <[email protected]> wrote:
>> Hi,
>>
>> Is it possible to have a software implementation of the Vulkan API
>> (just as you have for OpenGL)?
>> If yes, than how hard it will be to implement it? What are the steps?
>>
>> Thanks!
>>
>> Yours,
>> BogDan.
>> _______________________________________________
>> mesa-users mailing list
>> [email protected]
>> https://lists.freedesktop.org/mailman/listinfo/mesa-users
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