Re: Mesa 18.3 swrast

Ruslan Kabatsayev <[email protected]>
Newsgroups gmane.comp.video.mesa3d.user
Message-ID <CAHEcG95aUhfx+gqoJjrpkBZZMmt23XLKtQa2H=TzwQ0QFmhdbw@mail.gmail.com>
Hello,

I think the proper solution is to choose the appropriate RGB visual in
the first place, instead of RGBA one. Namely, for e.g. glxgears you
can try editing its source to add GLX_ALPHA_SIZE attribute set to 0 in
the set of attributes passed to glXChooseVisual. This would instruct
glXChooseVisual to choose the visual with smallest alpha buffer.

Regards,
Ruslan

On Thu, 31 Jan 2019 at 17:23, Michael Saunders
<[email protected]> wrote:
>
> We personally only use Mesa on Linux however as far as I know Windows doesn't have the concept of visuals but pixel formats. Unless you are running an X server software on Windows the environment variable wouldn't apply on Windows.
>
> On Thu, Jan 31, 2019 at 2:22 AM Daniel Trstenjak <[email protected]> wrote:
>>
>> Hi Michael,
>>
>> are you aware of a similar setting like XLIB_SKIP_ARGB_VISUALS
>> for the Windows OS?
>>
>> Greetings,
>> Daniel
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