Re: Mesa 18.3 swrast

Michael Saunders <[email protected]>
Newsgroups gmane.comp.video.mesa3d.user
Message-ID <CABZ7L9Ux0T9BrK3tet-UP8zQMWtbfw5fO49TrVGGvHB_F=XXFQ@mail.gmail.com>
Ruslan,

Yes, I think choosing the correct visual is definitely the best idea.

Michael

On Thu, Jan 31, 2019 at 7:43 AM Ruslan Kabatsayev <[email protected]>
wrote:

> Hello,
>
> I think the proper solution is to choose the appropriate RGB visual in
> the first place, instead of RGBA one. Namely, for e.g. glxgears you
> can try editing its source to add GLX_ALPHA_SIZE attribute set to 0 in
> the set of attributes passed to glXChooseVisual. This would instruct
> glXChooseVisual to choose the visual with smallest alpha buffer.
>
> Regards,
> Ruslan
>
> On Thu, 31 Jan 2019 at 17:23, Michael Saunders
> <[email protected]> wrote:
> >
> > We personally only use Mesa on Linux however as far as I know Windows
> doesn't have the concept of visuals but pixel formats. Unless you are
> running an X server software on Windows the environment variable wouldn't
> apply on Windows.
> >
> > On Thu, Jan 31, 2019 at 2:22 AM Daniel Trstenjak <
> [email protected]> wrote:
> >>
> >> Hi Michael,
> >>
> >> are you aware of a similar setting like XLIB_SKIP_ARGB_VISUALS
> >> for the Windows OS?
> >>
> >> Greetings,
> >> Daniel
> >> _______________________________________________
> >> mesa-users mailing list
> >> [email protected]
> >> https://lists.freedesktop.org/mailman/listinfo/mesa-users
> >
> > _______________________________________________
> > mesa-users mailing list
> > [email protected]
> > https://lists.freedesktop.org/mailman/listinfo/mesa-users
>

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