Re: Re: Limitations in vo2 api :(
Attila Kinali <[email protected]>
| Newsgroups | gmane.comp.video.mplayer.g2.devel |
|---|---|
| Organization | NERV |
| Message-ID | <[email protected]> |
On Sat, 20 Dec 2003 06:11:42 -0500 D Richard Felker III <[email protected]> wrote: > > vd ----> vf_split ----------------------------------------> vo > \ [video layer] > `---> vf/sf_ocr > \ [subtitle layer] > `--> sf/af_speechsynth > \ > \ [audio layer] > `--> af_merge -------------> ao > /` > ad ----------------------------------' Just a little question here, do you have an idea how you'll handle frame delays in the chain. Ie if the chain is split into two parts who are merged later again. One is a direct connection (0 delay) and the other does some fancy computation where it needs a few frames in advance to compute a frame (x frames delay). Ie here you'd have not only to store x frames on the 0 delay chain but also to realize that these two chainse have different delays and that you have to pass more frames to one side to get one frame out at the merge point. It gets even complicater if you have 2 different sources providing 2 chains with different delays which are merged together at the end. Or is this already handled ? Attila Kinali -- egp ist vergleichbar mit einem ikea bausatz fuer flugzeugtraeger -- reeler in +kaosu