Re: buffer age & slices: nasty problems
Attila Kinali <[email protected]> Thu, 15 Jan 2004 18:06:39 +0100
| Newsgroups | gmane.comp.video.mplayer.g2.devel |
|---|---|
| Organization | NERV |
| Message-ID | <[email protected]> |
On Thu, 15 Jan 2004 12:00:55 -0500 D Richard Felker III <[email protected]> wrote: > > Do they give so much speed that it's worth this mess ? > > For me it looks like that there is a lot of overhead that > > is needed for proper slice handling that it eats a lot > > of the cpu time we got out of slices. > > For just plain drawing, yes, it's huge. Having either slices or DR2 > (or both) is absolutely required for a player that doesn't suck. On > the other hand, I have no idea if slices significantly improve > performance when real filtering is involved, since the extra code > coming into the cache to do the image processing might slow us down as > much as having the pixels in the cache speeds us up. I wish we had a > good way of knowing without spending tons of effort writing this ugly > mess... In any case of doubt, go allways for the simplest aproach :) Attila Kinali -- egp ist vergleichbar mit einem ikea bausatz fuer flugzeugtraeger -- reeler in +kaosu