Re: buffer age & slices: nasty problems
D Richard Felker III <[email protected]> Thu, 15 Jan 2004 12:45:42 -0500
| Newsgroups | gmane.comp.video.mplayer.g2.devel |
|---|---|
| Message-ID | <[email protected]> |
On Thu, Jan 15, 2004 at 06:06:39PM +0100, Attila Kinali wrote: > On Thu, 15 Jan 2004 12:00:55 -0500 > D Richard Felker III <[email protected]> wrote: > > > > Do they give so much speed that it's worth this mess ? > > > For me it looks like that there is a lot of overhead that > > > is needed for proper slice handling that it eats a lot > > > of the cpu time we got out of slices. > > > > For just plain drawing, yes, it's huge. Having either slices or DR2 > > (or both) is absolutely required for a player that doesn't suck. On > > the other hand, I have no idea if slices significantly improve > > performance when real filtering is involved, since the extra code > > coming into the cache to do the image processing might slow us down as > > much as having the pixels in the cache speeds us up. I wish we had a > > good way of knowing without spending tons of effort writing this ugly > > mess... > > In any case of doubt, go allways for the simplest aproach :) Then G2 will be nice and slow like xine... :) Rich