Bitwise compatibility of half and OpenGL GL_HALF_FLOAT

Christopher Horvath <[email protected]> Thu, 29 Oct 2015 16:31:32 -0700
Newsgroups gmane.comp.video.openexr.devel
Message-ID <CAHJ4w5oe8iaLb5+Kcokrrjv3Xwya1cpFBzLi8gE3XoE8moM4Xg@mail.gmail.com>
Hey Folks,

I'm finding on OSX with OpenGL 4.1 that when I upload buffers of Imf::Rgba
half-float pixels with glTexImage2D, I get washed out colors.  I can use
HALF_FLOAT internal formats without problems, it seems to be related to the
actual data buffer being uploaded.

Does anyone have experience with this?

Chris

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