Bitwise compatibility of half and OpenGL GL_HALF_FLOAT
Christopher Horvath <[email protected]> Thu, 29 Oct 2015 16:31:32 -0700
| Newsgroups | gmane.comp.video.openexr.devel |
|---|---|
| Message-ID | <CAHJ4w5oe8iaLb5+Kcokrrjv3Xwya1cpFBzLi8gE3XoE8moM4Xg@mail.gmail.com> |
Hey Folks, I'm finding on OSX with OpenGL 4.1 that when I upload buffers of Imf::Rgba half-float pixels with glTexImage2D, I get washed out colors. I can use HALF_FLOAT internal formats without problems, it seems to be related to the actual data buffer being uploaded. Does anyone have experience with this? Chris _______________________________________________ Openexr-devel mailing list [email protected] https://lists.nongnu.org/mailman/listinfo/openexr-devel