Re: Bitwise compatibility of half and OpenGL GL_HALF_FLOAT

Nick <[email protected]> Thu, 29 Oct 2015 23:41:00 -0700
Newsgroups gmane.comp.video.openexr.devel
Message-ID <[email protected]>
Out of curiosity have you set things up so that a 1/2.2 gamma needs to be applied (i.e. does it look right if you apply a degamma in the shader)? If that solves it you've got something assuming srgb somewhere.  

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> On 2015/10/29, at 16:31, Christopher Horvath <[email protected]> wrote:
> 
> Hey Folks,
> 
> I'm finding on OSX with OpenGL 4.1 that when I upload buffers of Imf::Rgba half-float pixels with glTexImage2D, I get washed out colors.  I can use HALF_FLOAT internal formats without problems, it seems to be related to the actual data buffer being uploaded.
> 
> Does anyone have experience with this?
> 
> Chris
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