Re: Bitwise compatibility of half and OpenGL GL_HALF_FLOAT
Nick <[email protected]> Thu, 29 Oct 2015 23:41:00 -0700
| Newsgroups | gmane.comp.video.openexr.devel |
|---|---|
| Message-ID | <[email protected]> |
Out of curiosity have you set things up so that a 1/2.2 gamma needs to be applied (i.e. does it look right if you apply a degamma in the shader)? If that solves it you've got something assuming srgb somewhere. ________ Message scanned for primal timeline violations and causal entropic limits. > On 2015/10/29, at 16:31, Christopher Horvath <[email protected]> wrote: > > Hey Folks, > > I'm finding on OSX with OpenGL 4.1 that when I upload buffers of Imf::Rgba half-float pixels with glTexImage2D, I get washed out colors. I can use HALF_FLOAT internal formats without problems, it seems to be related to the actual data buffer being uploaded. > > Does anyone have experience with this? > > Chris > _______________________________________________ > Openexr-devel mailing list > [email protected] > https://lists.nongnu.org/mailman/listinfo/openexr-devel