Re: Bitwise compatibility of half and OpenGL GL_HALF_FLOAT
Piotr Stanczyk <[email protected]> Fri, 30 Oct 2015 08:06:27 -0700
| Newsgroups | gmane.comp.video.openexr.devel |
|---|---|
| Message-ID | <CALVgk2pV-xtaGtaJgNwsL01O_Wm2ZUV2GECSFssdX8+prOXNHw@mail.gmail.com> |
As far as I can tell, there is nothing in the pipeline that would do that. I presume it checks out with other viewers ok? If you have some sample code that illustrates the issue, I'd be happy to take a look. On 29 October 2015 at 16:31, Christopher Horvath <[email protected]> wrote: > Hey Folks, > > I'm finding on OSX with OpenGL 4.1 that when I upload buffers of Imf::Rgba > half-float pixels with glTexImage2D, I get washed out colors. I can use > HALF_FLOAT internal formats without problems, it seems to be related to the > actual data buffer being uploaded. > > Does anyone have experience with this? > > Chris > > _______________________________________________ > Openexr-devel mailing list > [email protected] > https://lists.nongnu.org/mailman/listinfo/openexr-devel > > _______________________________________________ Openexr-devel mailing list [email protected] https://lists.nongnu.org/mailman/listinfo/openexr-devel