Re: Bitwise compatibility of half and OpenGL GL_HALF_FLOAT

Piotr Stanczyk <[email protected]> Fri, 30 Oct 2015 08:06:27 -0700
Newsgroups gmane.comp.video.openexr.devel
Message-ID <CALVgk2pV-xtaGtaJgNwsL01O_Wm2ZUV2GECSFssdX8+prOXNHw@mail.gmail.com>
As far as I can tell, there is nothing in the pipeline that would do that.
I presume it checks out with other viewers ok?

If you have some sample code that illustrates the issue, I'd be happy to
take a look.

On 29 October 2015 at 16:31, Christopher Horvath <[email protected]>
wrote:

> Hey Folks,
>
> I'm finding on OSX with OpenGL 4.1 that when I upload buffers of Imf::Rgba
> half-float pixels with glTexImage2D, I get washed out colors.  I can use
> HALF_FLOAT internal formats without problems, it seems to be related to the
> actual data buffer being uploaded.
>
> Does anyone have experience with this?
>
> Chris
>
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