Re: Bitwise compatibility of half and OpenGL GL_HALF_FLOAT

Christopher Horvath <[email protected]> Fri, 30 Oct 2015 10:35:17 -0700
Newsgroups gmane.comp.video.openexr.devel
Message-ID <CAHJ4w5qLN-LASHL45Z4eV8HCSUf9osshoUK66gJc16mA07npxw@mail.gmail.com>
Sigh... Ignore me, please! Apparently break statements in switch case
blocks are like, um, important.

On Fri, Oct 30, 2015 at 8:06 AM, Piotr Stanczyk <[email protected]>
wrote:

> As far as I can tell, there is nothing in the pipeline that would do that.
> I presume it checks out with other viewers ok?
>
> If you have some sample code that illustrates the issue, I'd be happy to
> take a look.
>
> On 29 October 2015 at 16:31, Christopher Horvath <[email protected]>
> wrote:
>
>> Hey Folks,
>>
>> I'm finding on OSX with OpenGL 4.1 that when I upload buffers of
>> Imf::Rgba half-float pixels with glTexImage2D, I get washed out colors.  I
>> can use HALF_FLOAT internal formats without problems, it seems to be
>> related to the actual data buffer being uploaded.
>>
>> Does anyone have experience with this?
>>
>> Chris
>>
>> _______________________________________________
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>>
>>
>

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