Re: Bitwise compatibility of half and OpenGL GL_HALF_FLOAT
Christopher Horvath <[email protected]> Fri, 30 Oct 2015 10:35:17 -0700
| Newsgroups | gmane.comp.video.openexr.devel |
|---|---|
| Message-ID | <CAHJ4w5qLN-LASHL45Z4eV8HCSUf9osshoUK66gJc16mA07npxw@mail.gmail.com> |
Sigh... Ignore me, please! Apparently break statements in switch case blocks are like, um, important. On Fri, Oct 30, 2015 at 8:06 AM, Piotr Stanczyk <[email protected]> wrote: > As far as I can tell, there is nothing in the pipeline that would do that. > I presume it checks out with other viewers ok? > > If you have some sample code that illustrates the issue, I'd be happy to > take a look. > > On 29 October 2015 at 16:31, Christopher Horvath <[email protected]> > wrote: > >> Hey Folks, >> >> I'm finding on OSX with OpenGL 4.1 that when I upload buffers of >> Imf::Rgba half-float pixels with glTexImage2D, I get washed out colors. I >> can use HALF_FLOAT internal formats without problems, it seems to be >> related to the actual data buffer being uploaded. >> >> Does anyone have experience with this? >> >> Chris >> >> _______________________________________________ >> Openexr-devel mailing list >> [email protected] >> https://lists.nongnu.org/mailman/listinfo/openexr-devel >> >> > _______________________________________________ Openexr-devel mailing list [email protected] https://lists.nongnu.org/mailman/listinfo/openexr-devel