Re: Photoshop Plugin importing as RGB/16 bit

[email protected] Fri, 5 Jun 2009 18:28:24 -0500 (CDT)
Newsgroups gmane.comp.video.openexr.user
Message-ID <1046195031.2430161244244504627.JavaMail.root@mb1>
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Chris,=20
I have read the entire thread about this topic at the Adobe Forum (1). It's=
 sad that Photoshop currently discards RGB data of pixels that have zero op=
acity. I'm not alone (2,3) in wanting the flexibility in Photoshop to be ab=
le to open EXR's/PNG's/etc and have the capability to modify/remove the opa=
city/transparency of an image. I know for a fact that both EXR files (4,5) =
and PNG files (6) store RGB data when the A channel is set to zero. I perso=
nally think that it is a poor decision on Adobe's part to assume that opaci=
ty/transparency channel should be loaded into the transparency value withou=
t also providing tools to modify that value. If we had some way to paint th=
e transparency back to 1.0 (much the same way that you can paint a layers m=
ask), then I don't think that this would be an issue at all! In my ideal wo=
rld, the EXR and PNG plugins would create an RGB layer and load the opacity=
/transparency data into a layer mask.=20

As far as my "confusion" between "Alpha Channels" and "Transparency/Opacity=
 Channels", I'm not a software developer. I'm a user of commercial software=
 in a professional animation firm. Every application that I use (7) has the=
 ability to read and/or write RGB information to every pixel of an EXR/PNG =
image regardless the value of the alpha/transparency channel, EXCEPT Photos=
hop. The lack of Photoshops ability to also do this makes it a little less =
useful to me. I find it amazing that in order to edit some of my images in =
an "image editor" (aka Photoshop), that I must strip the alpha channel usin=
g another application. Would it not make since that Photoshop should be abl=
e to read and write any supported image format, and have the written file c=
ontain the same data as the origonal?=20

I really appreciate your continued activity on the Adobe Forum. From my exp=
irence with other topics/products, many embattled developers quickly get fl=
ustered and quit monitoring threads like that. On the other hand, I'm also =
amazed that you have a large number of users from major VFX/Animation firms=
 (including a co-author of the EXR docs) asking for a change, and you're st=
eadfastness aginst them in the name of your interptation of technical accur=
acy.=20

I really hope that Photoshop CS5 contains something that will allow us user=
s to edit images in the maner of our choosing. (no matter how wrong we are)=
=20

Thanks!=20
-Ray=20

(1) http://forums.adobe.com/thread/369637=20
(2) http://forums.adobe.com/message/1536084#1536084=20
(3) http://forums.adobe.com/message/1536077#1536077=20
(4) http://cvs.savannah.gnu.org/viewvc/OpenEXR-images/ScanLines/PrismsLense=
s.exr?root=3Dopenexr&view=3Dlog=20
(5) http://cvs.savannah.gnu.org/viewvc/OpenEXR-images/ScanLines/CandleGlass=
.exr?root=3Dopenexr&view=3Dlog=20
(6) http://www.nc3d.com/temp/PNG_With_Alpha_Sample.png=20
(7) 3D Studio Max, Lightwave, SoftImage, VRay, After Effects, Combustion=20

----- Original Message -----=20
From: "Chris Cox" <[email protected]>=20
To: [email protected], "openexr-user" <[email protected]>=20
Sent: Friday, June 5, 2009 3:00:55 PM GMT -08:00 US/Canada Pacific=20
Subject: Re: [Openexr-user] Photoshop Plugin importing as RGB/16 bit=20

Re: [Openexr-user] Photoshop Plugin importing as RGB/16 bit Again, Photosho=
p is a straight color application =E2=80=93 there is no such thing as color=
 values when the opacity is zero.=20

PNG is also well defined in it=E2=80=99s behavior =E2=80=93 and behaves exa=
ctly as the file format specification says it must.=20
TIFF can support alpha channels (which can contain anything) AND transparen=
cy/opacity channels. It sounds like you have these confused.=20

Chris=20




On 6/5/09 10:14 AM, " [email protected] " < [email protected] > wrote:=20



Hi Chris,=20
Maybe I didn't explain this well enough. There really is a couple of issues=
 here. So to explain further, I have an EXR file rendered out of 3DStudio i=
n a HDR scene. The scene is a landscape with buildings, hills, and a sky. T=
he hills and buildings have an alpha of 1.0, the sky has an alpha of 0.0. T=
he RGB information is not limited to a 0.0 - 1.0 range... there are some co=
lor values that go up into the 5.0-8.0 range (for example bright reflection=
s on the windows, and the color of the clouds in the sky).=20

If I use the default EXR plugin in CS4 it creates an RGB/32 document, but t=
he sky comes in 100% transparent. This is great if I don't need the sky, bu=
t there is color data for the sky in the EXR file. The sky is blue and ther=
e are white clouds. In After Effects I can alter the way it deals with the =
alpha, and I have the choice to ignore the alpha if I so choose. In Photosh=
op there are no options to do this. The EXR plugin is not the only one that=
 does this. The PNG plugin for example also discards all color data where t=
he alpha is 0.0. The TIFF plugin on the other hand puts the alpha informati=
on into a sepperate channel. I can then choose to use that alpha however I =
wish. Sometimes it's nice to have the alpha pre-composited with the RGB dat=
a the way the PNG/EXR plugin works, but it would also be nice to have an op=
tion somewhere that modifies how Photoshop deals with alpha in an image. I =
would love an option in the main program settings that globally modified ho=
w all image importers dealt with the Alpha.=20

Now if I use the plugin on the OpenEXR website, it brings up a dialog where=
 I can choose to Un-Premultiply, I can change the Gamma, and I can alter th=
e Exposure. It also places the alpha into a sepperate channel like the way =
the TIFF plugin works. I can see my sky and I have my alpha in a sepperate =
channel so that I can do with it what I please. The two problems I have wit=
h this plugin is that; 1) It creates an RGB/16 document instead of a RGB/32=
 which clamps the RGB values and leaves me stuck with the gamma/exposure se=
ttings I selected during import, and 2) There is no 64bit version of the pl=
ugin.=20

To recap, the default EXR plugin needs a user control for how it deals with=
 the alpha, and the OpenEXR plugin needs to open the image as a RGB/32 so t=
hat it does not clamp the color values.=20

I hope this posting is more clear.=20

-Ray=20

----- Original Message -----=20
From: "Chris Cox" < [email protected] >=20
To: [email protected] , [email protected]=20
Sent: Thursday, June 4, 2009 6:37:24 PM GMT -08:00 US/Canada Pacific=20
Subject: Re: [Openexr-user] Photoshop Plugin importing as RGB/16 bit=20

Re: [Openexr-user] Photoshop Plugin importing as RGB/16 bit Ray;=20

Photoshop is a straight color application, and OpenEXR is defined as being =
premultiplied. This means that OpenEXR data has to be un-multiplied by the =
transparency/opacity values to work in Photoshop. To a straight color appli=
cation, there is no meaning to color values when the opacity is zero. If th=
e opacity is non-zero, then the color values are there - just un-multiplied=
 so they will composite correctly.=20

Photoshop already handles the EXR =E2=80=9CA=E2=80=9D channel (defined in t=
he spec as opacity/transparency data) correctly =E2=80=93 it opens it as op=
acity/transparency.=20
What the Photoshop EXR plugin does not do is give you a way to open the tra=
nsparency channel as an arbitrary alpha channel, or to open channels other =
than RGBA.=20

I=E2=80=99m sorry I don=E2=80=99t have a solution for you, but your post so=
unded like you were confused about the terminology and what was happening t=
o your data (enough so that I still don=E2=80=99t know what=E2=80=99s not w=
orking for you with the Photoshop EXR plugin).=20

Chris=20



On 6/4/09 4:23 PM, " [email protected] " < [email protected] > wrote:=20



I'm working on a project that is rendering 32bit floating bit EXR files out=
 of 3DStudio. I'm then compiling these frames in After Effects in a 32 bit =
floating point composite and it's all working fine. The problem I'm having =
is that I also need to composite some scenes in Photoshop CS4, and the defa=
ult Photoshop EXR plugin is tossing out any data from the image that has a =
transparent alpha. I found the Photoshop plugin on the OpenEXR website and =
had hopes that it would do what I needed. Thankfully it knows how to handle=
 the alpha channel properly, but unfortunately the plugin imports the image=
 into a 16bit integer document and any value above 1.0 is clipped. I can't =
use the exposure adjustment to access the over bright details. Because of t=
hese import problems I have to run each image through After Effects and do =
the exposure processing there, then export an image to Photoshop.=20

Can the maintainer of the OpenEXR photoshop plugin please recompile a new v=
ersion that imports images into a 32bit document and maintain the full colo=
r range, or provide exposure controls in the plugin? Also, I could use a 64=
bit version of the plugin for the 64bit version of Photoshop.=20

Thanks,=20
Ray Collett=20

--=20
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=20
--=3D=3D-- Ray Collett --=3D=3D--=20
Technical Director; Newlands & Company Inc. www.nc3d.com=20
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=20


_______________________________________________=20
Openexr-user mailing list=20
[email protected]=20
http://lists.nongnu.org/mailman/listinfo/openexr-user=20





--=20
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=20
--=3D=3D-- Ray Collett --=3D=3D--=20
Technical Director; Newlands & Company Inc. www.nc3d.com=20
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=20

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<html><head><style type=3D'text/css'>p { margin: 0; }</style></head><body><=
div style=3D'font-family: Times New Roman; font-size: 12pt; color: #000000'=
>Chris,<br>I have read the entire thread about this topic at the Adobe Foru=
m (1).&nbsp; It's sad that Photoshop currently discards RGB data of pixels =
that have zero opacity.&nbsp; I'm not alone (2,3) in wanting the flexibilit=
y in Photoshop to be able to open EXR's/PNG's/etc and have the capability t=
o modify/remove the opacity/transparency of an image.&nbsp; I know for a fa=
ct that both EXR files (4,5) and PNG files (6) store RGB data when the A ch=
annel is set to zero.&nbsp; I personally think that it is a poor decision o=
n Adobe's part to assume that opacity/transparency channel should be loaded=
 into the transparency value without also providing tools to modify that va=
lue.&nbsp; If we had some way to paint the transparency back to 1.0 (much t=
he same way that you can paint a layers mask), then I don't think that this=
 would be an issue at all!&nbsp; In my ideal world, the EXR and PNG plugins=
 would create an RGB layer and load the opacity/transparency data into a la=
yer mask.<br><br>As far as my "confusion" between "Alpha Channels" and "Tra=
nsparency/Opacity Channels", I'm not a software developer.&nbsp; I'm a user=
 of commercial software in a professional animation firm.&nbsp; Every appli=
cation that I use (7) has the ability to read and/or write RGB information =
to every pixel of an EXR/PNG image regardless the value of the alpha/transp=
arency channel, EXCEPT Photoshop.&nbsp; The lack of Photoshops ability to a=
lso do this makes it a little less useful to me.&nbsp; I find it amazing th=
at in order to edit some of my images in an "image editor" (aka Photoshop),=
 that I must strip the alpha channel using another application.&nbsp; Would=
 it not make since that Photoshop should be able to read and write any supp=
orted image format, and have the written file contain the same data as the =
origonal?<br><br>I really appreciate your continued activity on the Adobe F=
orum.&nbsp; From my expirence with other topics/products, many embattled de=
velopers quickly get flustered and quit monitoring threads like that.&nbsp;=
 On the other hand, I'm also amazed that you have a large number of users f=
rom major VFX/Animation firms (including a co-author of the EXR docs) askin=
g for a change, and you're steadfastness aginst them in the name of your in=
terptation of technical accuracy.<br><br>I really hope that Photoshop CS5 c=
ontains something that will allow us users to edit images in the maner of o=
ur choosing. (no matter how wrong we are)<br><br>Thanks!<br>-Ray<br><br>(1)=
 http://forums.adobe.com/thread/369637<br>(2) http://forums.adobe.com/messa=
ge/1536084#1536084<br>(3) http://forums.adobe.com/message/1536077#1536077<b=
r>(4) http://cvs.savannah.gnu.org/viewvc/OpenEXR-images/ScanLines/PrismsLen=
ses.exr?root=3Dopenexr&amp;view=3Dlog
<br>(5) http://cvs.savannah.gnu.org/viewvc/OpenEXR-images/ScanLines/CandleG=
lass.exr?root=3Dopenexr&amp;view=3Dlog<br>(6) http://www.nc3d.com/temp/PNG_=
With_Alpha_Sample.png<br>(7) 3D Studio Max, Lightwave, SoftImage, VRay, Aft=
er Effects, Combustion<br><br>----- Original Message -----<br>From: "Chris =
Cox" &lt;[email protected]&gt;<br>To: [email protected], "openexr-user" &lt;openexr=
[email protected]&gt;<br>Sent: Friday, June 5, 2009 3:00:55 PM GMT -08:00 US=
/Canada Pacific<br>Subject: Re: [Openexr-user] Photoshop Plugin importing a=
s RGB/16 bit<br><br>

<title>Re: [Openexr-user] Photoshop Plugin importing as RGB/16 bit</title>

<font face=3D"Myriad Pro"><span style=3D"font-size: 10pt;">Again, Photoshop=
 is a straight color application =E2=80=93 there is no such thing as color =
values when the opacity is zero.<br>
<br>
PNG is also well defined in it=E2=80=99s behavior =E2=80=93 and behaves exa=
ctly as the file format specification says it must.<br>
TIFF can support alpha channels (which can contain anything) AND transparen=
cy/opacity channels. &nbsp;It sounds like you have these confused.<br>
<br>
Chris<br>
<br>
&nbsp;<br>
<br>
<br>
On 6/5/09 10:14 AM, "<a href=3D"[email protected]" target=3D"_blank">[email protected]=
m</a>" &lt;<a href=3D"[email protected]" target=3D"_blank">[email protected]</a>&gt; =
wrote:<br>
<br>
</span></font><blockquote><font size=3D"4"><font face=3D"Times New Roman"><=
span style=3D"font-size: 12pt;">Hi Chris,<br>
&nbsp;&nbsp;Maybe I didn't explain this well enough. &nbsp;There really is =
a couple of issues here. &nbsp;So to explain further, I have an EXR file re=
ndered out of 3DStudio in a HDR scene. &nbsp;The scene is a landscape with =
buildings, hills, and a sky. &nbsp;The hills and buildings have an alpha of=
 1.0, the sky has an alpha of 0.0. &nbsp;The RGB information is not limited=
 to a 0.0 - 1.0 range... &nbsp;there are some color values that go up into =
the 5.0-8.0 range (for example bright reflections on the windows, and the c=
olor of the clouds in the sky).<br>
<br>
&nbsp;&nbsp;If I use the default EXR plugin in CS4 it creates an RGB/32 doc=
ument, but the sky comes in 100% transparent. &nbsp;This is great if I don'=
t need the sky, but there is color data for the sky in the EXR file. &nbsp;=
The sky is blue and there are white clouds. &nbsp;In After Effects I can al=
ter the way it deals with the alpha, and I have the choice to ignore the al=
pha if I so choose. In Photoshop there are no options to do this. &nbsp;The=
 EXR plugin is not the only one that does this. &nbsp;The PNG plugin for ex=
ample also discards all color data where the alpha is 0.0. &nbsp;The TIFF p=
lugin on the other hand puts the alpha information into a sepperate channel=
. &nbsp;I can then choose to use that alpha however I wish. &nbsp;Sometimes=
 it's nice to have the alpha pre-composited with the RGB data the way the P=
NG/EXR plugin works, but it would also be nice to have an option somewhere =
that modifies how Photoshop deals with alpha in an image. &nbsp;I would lov=
e an option in the main program settings that globally modified how all ima=
ge importers dealt with the Alpha.<br>
<br>
&nbsp;&nbsp;Now if I use the plugin on the OpenEXR website, it brings up a =
dialog where I can choose to Un-Premultiply, I can change the Gamma, and I =
can alter the Exposure. &nbsp;It also places the alpha into a sepperate cha=
nnel like the way the TIFF plugin works. &nbsp;I can see my sky and I have =
my alpha in a sepperate channel so that I can do with it what I please. &nb=
sp;The two problems I have with this plugin is that; 1) It creates an RGB/1=
6 document instead of a RGB/32 which clamps the RGB values and leaves me st=
uck with the gamma/exposure settings I selected during import, and 2) There=
 is no 64bit version of the plugin.<br>
<br>
&nbsp;&nbsp;To recap, the default EXR plugin needs a user control for how i=
t deals with the alpha, and the OpenEXR plugin needs to open the image as a=
 RGB/32 so that it does not clamp the color values.<br>
<br>
I hope this posting is more clear.<br>
<br>
-Ray<br>
<br>
----- Original Message -----<br>
From: "Chris Cox" &lt;<a href=3D"[email protected]" target=3D"_blank">ccox@ado=
be.com</a>&gt;<br>
To: <a href=3D"[email protected]" target=3D"_blank">[email protected]</a>, <a href=3D=
"[email protected]" target=3D"_blank">[email protected]</a><br>
Sent: Thursday, June 4, 2009 6:37:24 PM GMT -08:00 US/Canada Pacific<br>
Subject: Re: [Openexr-user] Photoshop Plugin importing as RGB/16 bit<br>
<br>
Re: [Openexr-user] Photoshop Plugin importing as RGB/16 bit </span></font><=
/font><font face=3D"Myriad Pro"><span style=3D"font-size: 10pt;">Ray;<br>
<br>
Photoshop is a straight color application, and OpenEXR is defined as being =
premultiplied. &nbsp;This means that OpenEXR data has to be un-multiplied b=
y the transparency/opacity values to work in Photoshop. &nbsp;To a straight=
 color application, there is no meaning to color values when the opacity is=
 zero. &nbsp;If the opacity is non-zero, then the color values are there - =
&nbsp;just un-multiplied so they will composite correctly.<br>
<br>
Photoshop already handles the EXR =E2=80=9CA=E2=80=9D channel (defined in t=
he spec as opacity/transparency data) correctly =E2=80=93 it opens it as op=
acity/transparency.<br>
What the Photoshop EXR plugin does not do is give you a way to open the tra=
nsparency channel as an arbitrary alpha channel, or to open channels other =
than RGBA.<br>
<br>
I=E2=80=99m sorry I don=E2=80=99t have a solution for you, but your post so=
unded like you were confused about the terminology and what was happening t=
o your data (enough so that I still don=E2=80=99t know what=E2=80=99s not w=
orking for you with the Photoshop EXR plugin).<br>
<br>
Chris<br>
<br>
<br>
<br>
On 6/4/09 4:23 PM, "<a href=3D"[email protected]" target=3D"_blank">[email protected]=
</a>" &lt;<a href=3D"[email protected]" target=3D"_blank">[email protected]</a>&gt; w=
rote:<br>
<br>
</span></font><blockquote><font face=3D"Myriad Pro"><span style=3D"font-siz=
e: 10pt;">I'm working on a project that is rendering 32bit floating bit EXR=
 files out of 3DStudio. &nbsp;I'm then compiling these frames in After Effe=
cts in a 32 bit floating point composite and it's all working fine. &nbsp;T=
he problem I'm having is that I also need to composite some scenes in Photo=
shop CS4, and the default Photoshop EXR plugin is tossing out any data from=
 the image that has a transparent alpha. &nbsp;I found the Photoshop plugin=
 on the OpenEXR website and had hopes that it would do what I needed. &nbsp=
;Thankfully it knows how to handle the alpha channel properly, but unfortun=
ately the plugin imports the image into a 16bit integer document and any va=
lue above 1.0 is clipped. &nbsp;I can't use the exposure adjustment to acce=
ss the over bright details. &nbsp;Because of these import problems I have t=
o run each image through After Effects and do the exposure processing there=
, then export an image to Photoshop.<br>
<br>
Can the maintainer of the OpenEXR photoshop plugin please recompile a new v=
ersion that imports images into a 32bit document and maintain the full colo=
r range, or provide exposure controls in the plugin? &nbsp;Also, I could us=
e a 64bit version of the plugin for the 64bit version of Photoshop.<br>
<br>
Thanks,<br>
&nbsp;&nbsp;Ray Collett<br>
<br>
--<br>
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D<br>
--=3D=3D-- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ray Collett &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;--=3D=3D--<br>
Technical Director; Newlands &amp; Company Inc. www.nc3d.com<br>
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D<br>
<br>
<br>
_______________________________________________<br>
Openexr-user mailing list<br>
<a href=3D"[email protected]" target=3D"_blank">[email protected]=
rg</a><br>
<a href=3D"http://lists.nongnu.org/mailman/listinfo/openexr-user" target=3D=
"_blank">http://lists.nongnu.org/mailman/listinfo/openexr-user</a><br>
<br>
</span></font></blockquote><font size=3D"4"><font face=3D"Times New Roman">=
<span style=3D"font-size: 12pt;"><br>
</span></font></font><font face=3D"Myriad Pro"><span style=3D"font-size: 10=
pt;"><br>
</span></font></blockquote>
<br><br>-- <br><font face=3D"Myriad Pro"><span style=3D"font-size: 10pt;">=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D<br>
--=3D=3D-- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ray Collett &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
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Technical Director; Newlands &amp; Company Inc. www.nc3d.com<br>
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