Building under a recent OS

Edward Robbins <[email protected]> Mon, 15 Apr 2013 10:14:07 +0100
Newsgroups gmane.comp.video.picogui.devel
Message-ID <CALVXH_qZfC2Aoa2C8TTHgU_Zg5St6KNzkUXgohDLj3ZJ9zjRdA@mail.gmail.com>
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Hi all,
I guess this list is pretty dead (like the website). I know picogui from my
psion days, and I decided to use picogui for some development work because
it's still much faster than anything else out there, and when you need a
gui that can run multiple apps on a 150MHz ARM9 machine with 32MB RAM you
need something faster than X windows, and something that doesn't need any
real graphics capabilities. Being able to run SDL programs, and already
having a terminal app, are also big wins. Looking around, picogui is still
really the only thing that fits the bill for this.

Anyway, I spent most of yesterday hacking, and managed to get the 0.46
build system and code updated to the extent that it now builds on a modern
OS. Unfortunately there are 64-bit compatibility issues with themec, which
I still need to look into, and I think that maybe the linux framebuffer has
changed since picogui's heyday (when I run the framebuffer servers I get
random looking text all over the screen - I'd be interested if anyone knows
anything about fixing this). But the X driver seems to work just fine.

I'm going to put the updated code onto github soon, and then look into the
x64 issues, then the framebuffer, then hopefully I can start writing the
apps I want, and getting it to build with an ARM cross compiler. I don't
think I'll actually be improving the code unless I run into bugs, but
thought someone out there might be interested anyway.

Cheers,
Ed

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<div dir=3D"ltr">Hi all,<div style>I guess this list is pretty dead (like t=
he website). I know picogui from my psion days, and I decided to use picogu=
i for some development work because it&#39;s still much faster than anythin=
g else out there, and when you need a gui that can run multiple apps on a 1=
50MHz ARM9 machine with 32MB RAM you need something faster than X windows, =
and something that doesn&#39;t need any real graphics capabilities. Being a=
ble to run SDL programs, and already having a terminal app, are also big wi=
ns. Looking around, picogui is still really the only thing that fits the bi=
ll for this.</div>
<div style><br></div><div style>Anyway, I spent most of yesterday hacking, =
and managed to get the 0.46 build system and code updated to the extent tha=
t it now builds on a modern OS. Unfortunately there are 64-bit compatibilit=
y issues with themec, which I still need to look into, and I think that may=
be the linux framebuffer has changed since picogui&#39;s heyday (when I run=
 the framebuffer servers I get random looking text all over the screen - I&=
#39;d be interested if anyone knows anything about fixing this). But the X =
driver seems to work just fine.</div>
<div style><br></div><div style>I&#39;m going to put the updated code onto =
github soon, and then look into the x64 issues, then the framebuffer, then =
hopefully I can start writing the apps I want, and getting it to build with=
 an ARM cross compiler. I don&#39;t think I&#39;ll actually be improving th=
e code unless I run into bugs, but thought someone out there might be inter=
ested anyway.</div>
<div style><br></div><div style>Cheers,<br>Ed</div></div>

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