Fwd: Building under a recent OS

Edward Robbins <[email protected]> Mon, 15 Apr 2013 13:13:43 +0100
Newsgroups gmane.comp.video.picogui.devel
Message-ID <CALVXH_or5rv3PEUd5dneMzL2d8bOAfLz7TaZ1OvMaFMbFaD69A@mail.gmail.com>
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Hi all,
I guess that now, 10 years later, this list is pretty dead (like the
website). I know picogui from my psion days, and I decided to use picogui
for some development work because it's still much faster than anything else
out there, and when you need a gui that can run multiple apps on a 150MHz
ARM9 machine with 32MB RAM you need something faster than X windows, and
something that doesn't need any real graphics capabilities. Being able to
run multiple SDL programs, and already having a terminal app, are also big
wins. Looking around, picogui is still really the only thing that fits the
bill for this without investing serious amounts of time... why did you give
up on it!?

Anyway, I spent most of yesterday hacking, and managed to get the 0.46
build system and code updated to the extent that it now builds on a modern
OS. Unfortunately there are 64-bit compatibility issues with themec, which
I still need to look into, and I think that maybe the linux framebuffer has
changed since picogui's heyday (when I run the framebuffer servers I get
random looking text all over the screen - I'd be interested if anyone knows
anything about fixing this). But the x11 driver seems to work just fine.

I'm going to put the updated code onto github soon, and then look into the
x64 issues, then the framebuffer, then hopefully I can start writing the
apps I want, and getting it to build with an ARM cross compiler. I don't
think I'll actually be improving the code unless I run into bugs, but
thought someone out there might be interested anyway.

Cheers,
Ed

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<div dir=3D"ltr">Hi all,<br><div class=3D"gmail_quote"><div dir=3D"ltr"><di=
v>I guess that now, 10 years later, this list is pretty dead (like the webs=
ite). I know picogui from my psion days, and I decided to use picogui for s=
ome development work because it&#39;s still much faster than anything else =
out there, and when you need a gui that can run multiple apps on a 150MHz A=
RM9 machine with 32MB RAM you need something faster than X windows, and som=
ething that doesn&#39;t need any real graphics capabilities. Being able to =
run multiple SDL programs, and already having a terminal app, are also big =
wins. Looking around, picogui is still really the only thing that fits the =
bill for this without investing serious amounts of time... why did you give=
 up on it!?</div>

<div><br></div><div>Anyway, I spent most of yesterday hacking, and managed =
to get the 0.46 build system and code updated to the extent that it now bui=
lds on a modern OS. Unfortunately there are 64-bit compatibility issues wit=
h themec, which I still need to look into, and I think that maybe the linux=
 framebuffer has changed since picogui&#39;s heyday (when I run the framebu=
ffer servers I get random looking text all over the screen - I&#39;d be int=
erested if anyone knows anything about fixing this). But the x11 driver see=
ms to work just fine.</div>

<div><br></div><div>I&#39;m going to put the updated code onto github soon,=
 and then look into the x64 issues, then the framebuffer, then hopefully I =
can start writing the apps I want, and getting it to build with an ARM cros=
s compiler. I don&#39;t think I&#39;ll actually be improving the code unles=
s I run into bugs, but thought someone out there might be interested anyway=
.</div>

<div><br></div><div>Cheers,<br>Ed</div></div>
</div><br></div>

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