Re: Totaly OT
Jim Leonard <[email protected]>
| Newsgroups | gmane.comp.video.xine.codec.devel |
|---|---|
| Message-ID | <[email protected]> |
Arpi wrote: > * Creative ADPCM CODEC (format 0x200) This was created by hardware -- anyone remember the Sound Blaster 16 ASP? I do, because I bought one, and subsequently regretted it because nothing, and I mean absolutely NOTHING supported it except three things: Creative personal recorder (recording app under Windows 3.1) Creative editor (.WAV editing app under Windows 3.1) Qsound demo ...and that's it. It was some sort of DSP, but they never provided an SDK for the damn thing. Anyway, the only thing I ever touched the ASP for was recording/playing ADPCM, which the ASP did in hardware. I could be persuaded to hook it up and record some samples if there is a need to RE this, but I would be surprised if there was. Has anyone RE'd the original Sound Blaster 4-bit/3-bit/2-bit ADPCM on the original Sound Blaster 8-bit cards? -- Jim Leonard ([email protected]) http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com/ ------------------------------------------------------- This SF.net email is sponsored by: IBM Linux Tutorials. Become an expert in LINUX or just sharpen your skills. Sign up for IBM's Free Linux Tutorials. Learn everything from the bash shell to sys admin. Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click