Re: Indeo 4.x and 5.x
Benjamin Larsson <[email protected]>
| Newsgroups | gmane.comp.video.xine.codec.devel |
|---|---|
| Message-ID | <[email protected]> |
Hi. Jim Leonard wrote: > I was always under the impression that Indeo 4.x and 5.x were > wavelet-based -- I was wrong! They use a block slant transform, > similar (if not identical) to a Haar transform. From a Usenet posting: > If you search the archives for Indeo information you will find some more info about IV4 and IV5. > AFAIK Indeo 4.x uses 8x8 block slant transform. > It is less optimal for compression then DCT, but can be implemented > without multiplications - big advantage for an old 486 CPU (16*16bit > imul takes up to 26 cycles on i486, shift - only 2 cycles). > Apparently, slant transform is the most efficient one from the > transforms not based on sinusoids. > So, Indeo 4.x is pretty much the regular block transform + motion > compensation kind of codec. It's just the transform is sort of > "wavelet-like". Correct, but the basis looks quite like the Descrete DCT. Page 8, http://www.icg.isy.liu.se/courses/tsbk01/material/slides/TransformCoding_ee392c_Girod.pdf > > Does anyone have any additional information on "block slant" > transforms? I would love to learn more, but all I've found on the web > is http://rkb.home.cern.ch/rkb/AN16pp/node113.html#112 Just search for "Slant transform image coding" on google. MvH Benjamin ------------------------------------------------------- This SF.Net email is sponsored by: GNOME Foundation Hackers Unite! GUADEC: The world's #1 Open Source Desktop Event. GNOME Users and Developers European Conference, 28-30th June in Norway http://2004/guadec.org