Indeo 4.x and 5.x

Jim Leonard <[email protected]>
Newsgroups gmane.comp.video.xine.codec.devel
Message-ID <[email protected]>
I was always under the impression that Indeo 4.x and 5.x were wavelet-based -- 
I was wrong!  They use a block slant transform, similar (if not identical) to a 
Haar transform.  From a Usenet posting:

AFAIK Indeo 4.x uses 8x8 block slant transform.
It is less optimal for compression then DCT, but can be implemented
without multiplications - big advantage for an old 486 CPU (16*16bit
imul takes up to 26 cycles on i486, shift - only 2 cycles).
Apparently, slant transform is the most efficient one from the
transforms not based on sinusoids.
So, Indeo 4.x is pretty much the regular block transform + motion
compensation kind of codec. It's just the transform is sort of
"wavelet-like".

Does anyone have any additional information on "block slant" transforms?  I 
would love to learn more, but all I've found on the web is 
http://rkb.home.cern.ch/rkb/AN16pp/node113.html#112
-- 
Jim Leonard ([email protected])
World's largest electronic gaming project:    http://www.MobyGames.com/
A delicious slice of the demoscene:        http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:       http://www.oldskool.org/



-------------------------------------------------------
This SF.Net email is sponsored by: GNOME Foundation
Hackers Unite!  GUADEC: The world's #1 Open Source Desktop Event.
GNOME Users and Developers European Conference, 28-30th June in Norway
http://2004/guadec.org
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.