Re: compiling problem on different calling convention(stdcall)
Ik-Hwan Cho <[email protected]>
| Newsgroups | gmane.comp.video.xvid.devel |
|---|---|
| Message-ID | <[email protected]> |
Dark Sylinc 쓴 글: > Hi > > >> 1>qpel.obj : error LNK2001: unresolved external >> symbol >> _mp4v_V_Pass_Avrg_Up_8_Add_mmx@20 >> > > It's been a while since I don't use nasm. But if I > recall correctly, changing cdecl to stdcall in the C > compiler wouldn't change NASM files. You would need to > change each asm file to change the name of each > function. Luckily they're all using a macro, so you > should redefine that "cglobal" macro with the one > explained here: > http://www.codebreakers-journal.com/content/view/158/104/ > > Not an easy task though. (but not hard enough) > > I also wonder how this would affect the asm coder, in > case there is somewhere an assumption on how the > parameters are given. > > Why do you *NEED* to use stdcall anyway?? > > > Cheers > Dark Sylinc > > > > Compartí video en la ventana de tus mensajes (y también tus fotos de Flickr). > Usá el nuevo Yahoo! Messenger versión Beta. http://ar.beta.messenger.yahoo.com/ > _______________________________________________ > XviD-devel mailing list > [email protected] > http://list.xvid.org/mailman/listinfo/xvid-devel > > > :) I just try to use xvid project with my own directshow application. And even if I'm not sure I should use only 'stdcall' in directshow application, however, I just follow instruction from directshow textbook and use 'stdcall' for it. whatever thanks for your comments. _______________________________________________ XviD-devel mailing list [email protected] http://list.xvid.org/mailman/listinfo/xvid-devel