Children's Websites - Usability Issues in Designing for Kids
[email protected] (Jakob Nielsen) Mon, 13 Sep 2010 09:19:54 -0700
| Newsgroups | gmane.comp.web.alertbox |
|---|---|
| Message-ID | <SPARKLIST-7313542-18215357-2010.09.13-09.19.57--gcwa-alertbox#[email protected]> |
Jakob Nielsen's Alertbox for September 13 is now online at: > http://www.useit.com/alertbox/children.html Summary: New research with users aged 3-12 shows that older kids have gained substantial Web proficiency since our last studies, while younger kids still face many problems. Designing for children requires distinct usability approaches, including targeting content narrowly for different ages of kids. ---------------------------------- Usability Week 2010 conference * San Francisco, CA: October 3-8 * Copenhagen, Denmark: October 18-22 * Edinburgh, Scotland: October 25-29 * Las Vegas, NV: December 5-10 Full program: > http://www.nngroup.com/events DEADLINE to save 10% on advance registration for Copenhagen: * THIS FRIDAY, Sept. 17 ---------------------------------- KINDLE 3 The new, smaller and softer, Kindle feels great in the hand. Holding it makes the iPad seem quite clunky in comparison. Mainly, the new version is a great redesign. Sadly, the "next-page" button is now harder to press; at least with the way I hold my Kindle. With the Kindle 2, my thumb rested on top of this button, so it was essentially no work to turn the page. On Kindle 3, I have to move my fingers around between a comfortable reading position and the position needed to turn the page. Not good, since "next page" is the second-most used Kindle feature (after reading the text). The text now definitely has higher contrast with the background and seems a good deal more legible. I would estimate that Kindle has gained about 2% in reading speed with this latest release. (Whether that's enough to justify the cost of an upgrade obviously depends on how much you read.) I am not going to run a formal measurement study to find out exactly how much reading speed has increased. Getting statistically significant results would probably require about 2,000 test users, given the small difference between the old and the new numbers. In usability we can usually get away with testing a handful of users: > http://www.useit.com/alertbox/20000319.html This is because we are looking for huge effects. Usually business metrics double after user testing: > http://www.useit.com/alertbox/roi.html If we only found 2%'s worth of insights after a usability study, we would have failed, and this has never happened yet. Sad to say, user interface design is enough of an inexact science that there are always lots of things to uncover in user testing, even for sites that use the very best of designers. (And for more average-designed sites: man, the list of findings is long, even with only 5 users.) In our recent study of reading from tablets vs. books, we only had to test 32 users, because the effect size was fairly big: > http://www.useit.com/alertbox/ipad-kindle-reading.html ---------------------------------- VIRAL VIDEO LESS VALUABLE THAN EPOSODIC MEDIA AdAge has an interesting opinion piece about "viral" videos by Jim Louderback (whom I respect highly for his previous work on projects like ZDTV): > http://adage.com/digitalnext/post?article_id=145636 Yes, there will always be another cute cat or lightsaber-wielding nerd that gathers gazillion views in a few days. But the two problems with chasing this strategy are: (a) Odds are against *your* video being the one that tickles the masses' bizarre taste. (b) Even if you do get a hit, the value is pretty low from one-hit wonders, because one-time drive-by users don't engage with the site they visit (particularly if the video is hosted elsewhere, so that most of them they don't even visit your site). Even though Louderback's article is about video, the same goes for regular Web pages: getting a million hits from Digg or Fark rarely builds long-term value. The article makes the point (which jives with my own experience) that there is much more value to be had from the sustainable audience that gradually builds when you produce "episodic content" (say, a video *series* or a column like my own). I wrote about user loyalty 13 years ago: > http://www.useit.com/alertbox/9708a.html One of the ideas I launched back then (frequent-browser points) is still very rare.