Alphabetical Sorting Must (Mostly) Die
[email protected] (Jakob Nielsen) Mon, 04 Oct 2010 04:40:00 -0700
| Newsgroups | gmane.comp.web.alertbox |
|---|---|
| Message-ID | <SPARKLIST-7313542-18346278-2010.10.04-04.40.01--gcwa-alertbox#[email protected]> |
Jakob Nielsen's Alertbox for October 4 is now online at: > http://www.useit.com/alertbox/alpha-sorting.html Summary: Ordinal sequences, logical structuring, time lines, or prioritization by importance or frequency are usually better than A-Z listings for presenting options to users. ---------------------------------- Usability Week 2010 conference * San Francisco: this week * Copenhagen, Denmark: October 18-22 * Edinburgh, Scotland: October 25-29 * Boston: November 15-19 * Las Vegas: December 5-10 Full program: > http://www.nngroup.com/events DEADLINE to save DKK1,000 on advance registration for Copenhagen: * Next Friday, October 15 ---------------------------------- BOSTON USABILITY WEEK: Nov. 15-19 Announcing the next Usability Week conference: coming to downtown Boston in mid-November > http://www.nngroup.com/events/boston/agenda.html We negotiated an awesome room rate at one of the best hotels in town. Not just for out-of-towners; if you live in suburbia and want to stay downtown during the event, now you can afford to do so. Yes, it's the identical number we have in Las Vegas later in the year, but I am still thrilled we were able to get you this in Boston, which is usually a high-cost place to do business. Don't say that the recession isn't good for something. ---------------------------------- WORST MUSEUM USABILITY: LOS ANGELES COUNTY MUSEUM OF ART The Los Angeles County Museum of Art (LACMA) has lots of great art, but shows uncommon disregard for visitors' needs in the way the objects are exhibited. Much of the art is hardly explained at all, substantially reducing people's ability to understand what they're seeing. For example, a Roman copy of a statue of Athena was simply described as being in the style of Phidias. Being the recipient of an elite European education, I know who Phidias was and how he relates to Athena, but I bet that 90% of LA museum-goers have no idea. For that matter, many probably don't even know who Athena was (the Greek goddess of war and wisdom). The label won't make you any wiser, and thus won't help you interpret the statue. The worst usability aspect of visiting LACMA came in the exhibit of art from New Guinea. I am sadly uneducated in the finer details of New Guinean art, so I really depended on the curators to explain what I was seeing. But there were no labels at all next to the exhibits. Each object was shown in splendid isolation. My guess is that the curators chose this approach to make spectators appreciate the artistic qualities of each item on its own merits, as a decontextualized object, free from any preconceptions of history or culture. Sure, but it's still nice to know what you're seeing. Labels can be placed next to the item they explain, thus making it obvious what label relates to what object. Also, they provide just-in-time information, since you can look at the label when you see an object that interests you and ignore the label for those objects that you're just giving a quick glance. Instead of labels, LACMA provided laminated leaflets at the door to each gallery with a listing and explanation of the objects in that gallery. Visitors could pick up these leaflets upon entering and carry them around while visiting that room. The first problem is that this places an additional burden on the visitors, as opposed to having the exhibition maintain its own UI. The second, and worst, problem is that it was very difficult to make the connection between the objects in the exhibition and the printed descriptions. Remember, there were no labels, catalog numbers, or titles next to the objects. Instead, each description was illustrated with a silhouette outline of the object it referred to. It was horribly complicated to make the connection between these silhouettes and the physical objects, for two reasons: (a) The outlines didn't look much like the objects. It was hard to abstract away from the rich textures and three-dimensional nature of the objects to recognize them in outline form. (b) Even worse, all the outlines were drawn to be the same size, no matter whether they referred to tiny objects or giant objects. No sense of scale. A basic usability principle is that the further you abstract away from reality, the harder it becomes to make the connection. The compounded barrier to understanding caused by the lack of adjacency/proximity, the overly abstracted drawings, and the flouting of scale were too much, and I spent all my time struggling with the explanations instead of enjoying the art. I ended up leaving in frustration.