Are influencers and resellers valid personas?
Juan Lanus <[email protected]>
| Newsgroups | gmane.comp.web.chi-web |
|---|---|
| Message-ID | <[email protected]> |
On 6/5/07, Miquel Nieto Gallardo <[email protected]> wrote: > In my last project I added to the personas' set the "influencer" -a > well-known specialist that talks about a product in her blog reviews- > and the "reseller" -the one that sells the product in his shop, together > with the competitor's one. > In fact, they aren't final users archetypes, but their short user > experience is vital. > Finally, the product interface wasn't altered by their specific needs, > but we adapted some customer attention and sales services to cover them. > ¿Any experiences in this direction? The "Use Case" methodology recognizes "actors" or "stakeholders" as generalized entities that operate or otherwise influence the system. For example regulatory agencies. So, the "personas" are a subset of the "actors." A "scenario" is an instance of a use case. In the sense that "instance" is used in object oriented design. For example an ATM, always the same one ... Describing the sequence of actions performed by a persona is a scenario: a particular "execution" of the UI. That scenario is one of the possible paths of the enclosing use case. This is so because the use case contains (all the) alternative paths, termed "variations", and triggered by conditions like for example "wrong PIN" or "no $20 bills left". Finally, a standard check after a use case is written is that "the interests of all stakeholders are protected." This is the point your question is related to. Stakeholders or actors like for example a regulatory agency exert no action over the UI, but their interests must be cared for. In the case of a regulatory agency, it is much less whimsical than a user because its behaviour is always the same and clearly stated in written. It's sort of a "business rule" like for example "if the age is less than 18 don't sell". Personas are synthetic users, suitable for achieving consistent UI behaviour. Making them realistic helps the designers imagine the possible reactions after whatever the UI did. They are useful when real users can not be reached, it's the case of a web banking application vs. the internal systems of the same bank. The web banking should be designed with personas, and the internal system can be designed after interviews with users and other actors. Saludos! -- Juan Lanus -------------------------------------------------------------- Tip of the Day: Suspend your subscription if using auto replies CHI-WEB: www.sigchi.org/web POSTINGS: mailto:[email protected] MODERATORS: mailto:[email protected] SUBSCRIPTION CHANGES & FAQ: www.sigchi.org/web/faq.html --------------------------------------------------------------