[SOLVED FINALLY!] Inconsistent rolling over for a plane
Dwayne Neckles <[email protected]> Sat, 29 Mar 2008 00:13:51 +0000
| Newsgroups | gmane.comp.web.flash.papervision,gmane.comp.web.flashcoders.devel |
|---|---|
| Message-ID | <[email protected]> |
--===============0588432581== Content-Type: multipart/alternative; boundary="_63fbc3e6-d872-4976-80b3-849e2472881a_" --_63fbc3e6-d872-4976-80b3-849e2472881a_ Content-Type: text/plain; charset="Windows-1252" Content-Transfer-Encoding: quoted-printable Life is good. I went through major pains to figure out the answer....sorry for the numero= us emails but I really wanted to learn this PV thing=20 the answer is to not have any segments.. plane =3D new Plane(material,navItem.width,navItem.height,0,0); set the segments to nothing other than 0... otherwise it literally breaks u= p the plane into that many segments with tiny space in between the pieces.. WHICH IS WHY THE ROLLOVERS ARE INCONSISENT.. holy ish! and WHich is when you would click it wouldnt work! You were clicking on the pla= ne visually but in PV3d u were click in between the segment.. I know this is no revolutionary break through compared to Mr D00b :) BUT i= m sending it to you in case you have every grappled with the same issue.. Dang guys you have no idea how good this feels. Dwayne From: [email protected] To: [email protected] Date: Fri, 28 Mar 2008 23:50:35 +0000 Subject: Re: [Papervision3D] [UNSOLVABLE BUG] Inconsistent rolling over for= a plane =0A= =0A= =0A= =0A= =0A= =0A= =0A= =0A= =0A= I think it might be a bug within Papervision and nothing within me..=20 http://dnecklesportfolio.com/pv3d/materialsDemos/materialsDemo.html and you know I also went back to the basic Materials Demo I got from the CL= aSS in SAN FRAN... and simple added the rollover states and I got the same issue.. in fact here is the code dnecklesportfolio.com/pv3d/materialsDemos/materialsDemos.zip and sometimes when rolling over you'd notice while on the clip that the rol= l off mousepointer appears and is is inconsistent.. this problem will be considered a BUG and wont take priority .. It's be great if someone would please confirm so I can move on..I spent wee= ks on this one small issue.. Dwayne From: [email protected] To: [email protected] Date: Fri, 28 Mar 2008 20:20:10 +0000 Subject: Re: [Papervision3D] Inconsistent rolling over for a plane =0A= =0A= =0A= =0A= =0A= =0A= gang maybe i should use Mouseevent instead of interactivescene3devent??? From: [email protected] To: [email protected]; [email protected] Date: Fri, 28 Mar 2008 19:42:48 +0000 Subject: Re: [Papervision3D] [Flash_Tiger] Re: Inconsistent rolling over fo= r a plane =0A= =0A= =0A= =0A= =0A= =0A= Gang, Just when we thought we got it.. To make things SIMPLE I took out the text and have a simple red movieclip So now I have a papervision plane -> movieclip (as its material) -> moviec= lip -> textfield i use e.currenttarget instead of e.target in the onPlane Click function but i still get the inconsistent rolling over Frustrating cause im sure its something im doing wrong Check out onPlaneOver and onPlaneOut do they access e.target by default..Ho= w do I access e.currentTarget Is that even the issue.. I may start from scratch and go back to basics.. public function onPlaneClick(e:InteractiveScene3DEvent):void { =20 if (BUTTONS_ENABLED) { trace("e.currentTarget: "+e.currentTarget) trace("e.target: "+e.target) =20 var plane:Plane =3D Plane(e.currentTarget); trace("targets name", e.displayObject3D.name ); = =20 =20 =20 } else { trace("wait till its done.."); =20 } } public function onPlaneOver(e:InteractiveScene3DEvent):void { =20 viewport.containerSprite.buttonMode =3D true; trace("e.currentTarget: "+e.currentTarget) trace("e.target: "+e.target) } public function onPlaneOut(e:InteractiveScene3DEvent):void { trace("e.currentTarget: "+e.currentTarget) trace("e.target: "+e.target) viewport.containerSprite.buttonMode =3D false; } From: [email protected] To: [email protected] Subject: RE: [Flash_Tiger] Re: Inconsistent rolling over for a plane Date: Mon, 24 Mar 2008 05:06:19 +0000 =0A= =0A= =0A= =0A= =0A= =0A= More info on this... http://www.flepstudio.org/forum/tutorials/428-target-currenttarget-actionsc= ript-3-0-a.html To: [email protected] From: [email protected] Date: Sun, 23 Mar 2008 11:12:02 -0400 Subject: [Flash_Tiger] Re: Inconsistent rolling over for a plane =0A= =0A= =0A= =0A= =0A= =0A= =0A= =0A= =0A= =0A= =0A= =0A= =0A= =0A= =0A= =0A= =0A= =0A= =0A= Dwayne Neckles wrote: =0A= > Check out.. http://dnecklesportfolio.com/pv3d/index.html =0A= > =0A= > Rollover one of the main links.. you will see that the pointer changes fr= om pointer to hand and back.. It's not supposed to do that... though it cou= ld be , I'm not sure its a papervision issue.. =0A= > =0A= > Any suggestion why this happens.. =0A= =0A= This is one of those issues that seems to get neglected in most AS3 books a= nd online references. Then it's maddeningly difficult to find what's going = wrong. =0A= You assume that if you've added an eventlistener to the button clip, in the= handler the event target will actually be the button. However, although yo= u added the MouseOver listener to the button, the event target in the handl= er actually turns out to be the text within the button. =0A= I would handle this in one of two ways: =0A= *** In the handler function, instead of using "target", use "currentTarget"= . =0A= *** Set the mouseChildren property of the button to false. =0A= =0A= Either way, your rollover should then display properly. =0A= =0A= ::. clive =0A= =0A= Clive Sweeney =0A= Durham NC =0A= MetaConverse.com=20 =0A= =0A= =0A= =0A= =0A= __._,_.___=0A= =0A= =0A= =0A= =0A= Messages in this topic (11)=0A= =0A= =0A= =0A= Reply (via web post)=0A= | =0A= =0A= Start a new topic =0A= =0A= =0A= =0A= =0A= Messages =0A= | Files =0A= | Photos =0A= | Links =0A= | Database =0A= | Polls =0A= =0A= | Calendar =0A= =0A= =0A= =0A= =0A= =0A= =0A= =0A= Flash_Tiger Mailing List =0A= =0A= =0A= =0A= =0A= =0A= =0A= =0A= =0A= =20 =0A= Change settings via the Web (Yahoo! 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Learn more.=0A= _________________________________________________________________ Test your Star IQ http://club.live.com/red_carpet_reveal.aspx?icid=3Dredcarpet_HMTAGMAR= --_63fbc3e6-d872-4976-80b3-849e2472881a_ Content-Type: text/html; charset="Windows-1252" Content-Transfer-Encoding: quoted-printable <html> <head> <style> .hmmessage P { margin:0px; padding:0px } body.hmmessage { FONT-SIZE: 10pt; FONT-FAMILY:Tahoma } </style> </head> <body class=3D'hmmessage'><br>Life is good.<br><br>I went through major pai= ns to figure out the answer....sorry for the numerous emails but I really w= anted to learn this PV thing <br>the answer is to not have any segments..<b= r>plane =3D new Plane(material,navItem.width,navItem.height,0,0);<br><br>se= t the segments to nothing other than 0... otherwise it literally breaks up = the plane into that many segments with tiny space in between the pieces..<b= r><br>WHICH IS WHY THE ROLLOVERS ARE INCONSISENT.. holy ish!<br>and<br><br>= WHich is when you would click it wouldnt work! You were clicking on the pla= ne visually but in PV3d u were click in between the segment..<br><br>I know= this is no revolutionary break through compared to Mr D00b :) BUT im= sending it to you in case you have every grappled with the same issue..<br= ><br>Dang guys you have no idea how good this feels.<br><br>Dwayne<br><br><= br><blockquote><hr id=3D"EC_stopSpelling">From: [email protected]<b= r>To: [email protected]<br>Date: Fri, 28 Mar 2008 23:50:35 +0000<br= >Subject: Re: [Papervision3D] [UNSOLVABLE BUG] Inconsistent rolling over fo= r a plane<br><br>=0A= =0A= <meta http-equiv=3D"Content-Type" content=3D"text/html; charset=3Dunicode">= =0A= <meta name=3D"Generator" content=3D"Microsoft SafeHTML">=0A= <style>=0A= .ExternalClass .EC_hmmessage P=0A= {padding:0px;}=0A= .ExternalClass body.EC_hmmessage=0A= {font-size:10pt;font-family:Tahoma;}=0A= </style>=0A= =0A= <div style=3D"text-align: left;">=0A= =0A= </div><style>=0A= .ExternalClass .EC_hmmessage P=0A= {padding:0px;}=0A= .ExternalClass body.EC_hmmessage=0A= {font-size:10pt;font-family:Tahoma;}=0A= </style>=0A= <div style=3D"text-align: left;"><br>I think it might be a bug within Paper= vision and nothing within me.. <br>http://dnecklesportfolio.com/pv3d/materi= alsDemos/materialsDemo.html<br>and you know I also went back to the basic M= aterials Demo I got from the CLaSS in SAN FRAN...<br>and simple added the r= ollover states<br><br>and I got the same issue.. in fact here is the code<b= r>dnecklesportfolio.com/pv3d/materialsDemos/materialsDemos.zip<br><br>and s= ometimes when rolling over you'd notice while on the clip that the roll off= mousepointer appears and is is inconsistent..<br><br>this problem will be = considered a BUG and wont take priority ..<br><br>It's be great if someone = would please confirm so I can move on..I spent weeks on this one small issu= e..<br><br><br>Dwayne<br><br></div><br><br><br><blockquote><hr id=3D"EC_EC_= stopSpelling">From: [email protected]<br>To: papervision3d@osflash.= org<br>Date: Fri, 28 Mar 2008 20:20:10 +0000<br>Subject: Re: [Papervision3D= ] Inconsistent rolling over for a plane<br><br>=0A= =0A= =0A= =0A= <style>=0A= .ExternalClass .EC_hmmessage P=0A= {padding:0px;}=0A= .ExternalClass body.EC_hmmessage=0A= {font-size:10pt;font-family:Tahoma;}=0A= </style>=0A= =0A= <div style=3D"text-align: left;">gang maybe i should use Mouseevent instead= of interactivescene3devent???<br></div><br><br><br><blockquote><hr id=3D"E= C_EC_EC_stopSpelling">From: [email protected]<br>To: papervision3d@= osflash.org; [email protected]<br>Date: Fri, 28 Mar 2008 19:42:48= +0000<br>Subject: Re: [Papervision3D] [Flash_Tiger] Re: Inconsistent rolli= ng over for a plane<br><br>=0A= =0A= =0A= =0A= <style>=0A= .ExternalClass .EC_hmmessage P=0A= {padding:0px;}=0A= .ExternalClass body.EC_hmmessage=0A= {font-size:10pt;font-family:Tahoma;}=0A= </style>=0A= =0A= <div style=3D"text-align: left;">Gang,<br><br>Just when we thought we got i= t..<br>To make things SIMPLE I took out the text and have a simple red movi= eclip<br><br>So now I have a papervision plane -> movieclip (as it= s material) -> movieclip -> textfield<br><br>i use e.currenttarget in= stead of e.target in the onPlane Click function<br><br>but i still get the = inconsistent rolling over<br><br>Frustrating cause im sure its something im= doing wrong<br><br>Check out onPlaneOver and onPlaneOut do they access e.t= arget by default..How do I access e.currentTarget<br>Is that even the issue= .. I may start from scratch and go back to basics..<br></div><br> &nbs= p; public function onPlaneClick(e:InteractiveScene= 3DEvent):void {<br> <br> &= nbsp; if (BUTTONS_ENABLED) {<br> = trace("e.cu= rrentTarget: "+e.currentTarget)<br> &n= bsp; trace("e.target: "+e.target)<br> &= nbsp; <br><br> &nbs= p; var plane:Plane =3D&nb= sp; Plane(e.currentTarget);<br> = trace("targets name", e.displayObject3D.nam= e ); &n= bsp; <br> &nb= sp; <br> <br>  = ; } else {<br>  = ; trace("wait till its done..");<br>&= nbsp; <br> &n= bsp; }<br> }<br> &nbs= p; public function onPlaneOver(e:InteractiveScene3= DEvent):void {<br> = <br> viewport.conta= inerSprite.buttonMode =3D true;<br> &n= bsp; trace("e.currentTarget: "+e.currentTarget)<br> = trace("e.ta= rget: "+e.target)<br> }<br>  = ; public function onPlaneOut(e:InteractiveScene3DE= vent):void {<br> tr= ace("e.currentTarget: "+e.currentTarget)<br> = trace("e.target: "+e.target)<b= r> viewport.contain= erSprite.buttonMode =3D false;<br> }<b= r><br><br><blockquote><hr id=3D"EC_EC_EC_EC_stopSpelling">From: dwayneneckl= [email protected]<br>To: [email protected]<br>Subject: RE: [Flash_Ti= ger] Re: Inconsistent rolling over for a plane<br>Date: Mon, 24 Mar 2008 05= :06:19 +0000<br><br>=0A= =0A= =0A= =0A= <style>=0A= .ExternalClass .EC_hmmessage P=0A= {padding:0px;}=0A= .ExternalClass body.EC_hmmessage=0A= {font-size:10pt;font-family:Tahoma;}=0A= </style>=0A= =0A= <div style=3D"text-align: left;">More info on this...<br>http://www.flepstu= dio.org/forum/tutorials/428-target-currenttarget-actionscript-3-0-a.html<br= ></div><br><br><br><blockquote><hr id=3D"EC_EC_EC_EC_EC_stopSpelling">To: F= [email protected]<br>From: [email protected]<br>Date: Sun, 23= Mar 2008 11:12:02 -0400<br>Subject: [Flash_Tiger] Re: Inconsistent rolling= over for a plane<br><br>=0A= =0A= =0A= =0A= =0A= =0A= =0A= =0A= =0A= =0A= =0A= =0A= =0A= =0A= <div id=3D"EC_EC_EC_EC_EC_ygrp-mlmsg" style=3D"width: 655px;">=0A= <div id=3D"EC_EC_EC_EC_EC_ygrp-msg" style=3D"padding: 0pt 25px 0pt 0pt; wid= th: 470px; float: left; z-index: 1;">=0A= =0A= =0A= <div id=3D"EC_EC_EC_EC_EC_ygrp-text">=0A= Dwayne Neckles wrote:<br>=0A= > Check out.. <a href=3D"http://dnecklesportfolio.com/pv3d/index.html" t= arget=3D"_blank">http://dnecklesport<wbr>folio.com/<wbr>pv3d/index.<wbr>htm= l</a><br>=0A= ><br>=0A= > Rollover one of the main links.. you will see that the pointer changes= from pointer to hand and back.. It's not supposed to do that... though it = could be , I'm not sure its a papervision issue..<br>=0A= ><br>=0A= > Any suggestion why this happens..<br>=0A= <br>=0A= This is one of those issues that seems to get neglected in most AS3 books a= nd online references. Then it's maddeningly difficult to find what's going = wrong.<br>=0A= You assume that if you've added an eventlistener to the button clip, in the= handler the event target will actually be the button. However, although yo= u added the MouseOver listener to the button, the event target in the handl= er actually turns out to be the text within the button.<br>=0A= I would handle this in one of two ways:<br>=0A= *** In the handler function, instead of using "target", use "currentTarget"= <wbr>.<br>=0A= *** Set the mouseChildren property of the button to false.<br>=0A= <br>=0A= Either way, your rollover should then display properly.<br>=0A= <br>=0A= ::. clive<br>=0A= <br>=0A= Clive Sweeney<br>=0A= Durham NC<br>=0A= MetaConverse.<wbr>com <br>=0A= <br>=0A= </div> =0A= =0A= =0A= <span style=3D"color: white;">__._,_.___</span>=0A= =0A= <div id=3D"EC_EC_EC_EC_EC_ygrp-actbar">=0A= <span class=3D"EC_EC_EC_EC_EC_left">=0A= <a href=3D"http://groups.yahoo.com/group/Flash_tiger/message/2276= ;_ylc=3DX3oDMTM1YzJybDM1BF9TAzk3MzU5NzE0BGdycElkAzIxMDQ0MjQ3BGdycHNwSWQDMTc= wNTAwNjc2NARtc2dJZAMyMjk1BHNlYwNmdHIEc2xrA3Z0cGMEc3RpbWUDMTIwNjMwODY0NgR0cG= NJZAMyMjc2" target=3D"_blank">=0A= Messages in this topic </a> (<span class=3D"EC_EC_EC_E= C_EC_bld">11</span>)=0A= </span>=0A= <a href=3D"http://groups.yahoo.com/group/Flash_tiger/post;_ylc=3DX3= oDMTJxZjJsZGtuBF9TAzk3MzU5NzE0BGdycElkAzIxMDQ0MjQ3BGdycHNwSWQDMTcwNTAwNjc2N= ARtc2dJZAMyMjk1BHNlYwNmdHIEc2xrA3JwbHkEc3RpbWUDMTIwNjMwODY0Ng--?act=3Dreply= &messageNum=3D2295" target=3D"_blank">=0A= <span class=3D"EC_EC_EC_EC_EC_bld">=0A= Reply </span> (via web post)=0A= </a> | =0A= <a href=3D"http://groups.yahoo.com/group/Flash_tiger/post;_ylc=3DX3= oDMTJmcmkzbjIxBF9TAzk3MzU5NzE0BGdycElkAzIxMDQ0MjQ3BGdycHNwSWQDMTcwNTAwNjc2N= ARzZWMDZnRyBHNsawNudHBjBHN0aW1lAzEyMDYzMDg2NDY-" class=3D"EC_EC_EC_EC_EC_bl= d" target=3D"_blank">=0A= Start a new topic </a>=0A= </div> =0A= =0A= =0A= <div id=3D"EC_EC_EC_EC_EC_ygrp-vitnav">=0A= <a href=3D"http://groups.yahoo.com/group/Flash_tiger/messag= es;_ylc=3DX3oDMTJmZzAxMGhnBF9TAzk3MzU5NzE0BGdycElkAzIxMDQ0MjQ3BGdycHNwSWQDM= TcwNTAwNjc2NARzZWMDZnRyBHNsawNtc2dzBHN0aW1lAzEyMDYzMDg2NDY-" target=3D"_bla= nk">Messages</a> =0A= | <a href=3D"http://groups.yahoo.com/group/Flash_tiger/files= ;_ylc=3DX3oDMTJnb2Rub2Q2BF9TAzk3MzU5NzE0BGdycElkAzIxMDQ0MjQ3BGdycHNwSWQDMTc= wNTAwNjc2NARzZWMDZnRyBHNsawNmaWxlcwRzdGltZQMxMjA2MzA4NjQ2" target=3D"_blank= ">Files</a> =0A= | <a href=3D"http://groups.yahoo.com/group/Flash_tiger/photo= s;_ylc=3DX3oDMTJmbHU3ZzE3BF9TAzk3MzU5NzE0BGdycElkAzIxMDQ0MjQ3BGdycHNwSWQDMT= cwNTAwNjc2NARzZWMDZnRyBHNsawNwaG90BHN0aW1lAzEyMDYzMDg2NDY-" target=3D"_blan= k">Photos</a> =0A= | <a href=3D"http://groups.yahoo.com/group/Flash_tiger/links= ;_ylc=3DX3oDMTJnazI5OTY4BF9TAzk3MzU5NzE0BGdycElkAzIxMDQ0MjQ3BGdycHNwSWQDMTc= wNTAwNjc2NARzZWMDZnRyBHNsawNsaW5rcwRzdGltZQMxMjA2MzA4NjQ2" target=3D"_blank= ">Links</a> =0A= | <a href=3D"http://groups.yahoo.com/group/Flash_tiger/datab= ase;_ylc=3DX3oDMTJkMmtoczY4BF9TAzk3MzU5NzE0BGdycElkAzIxMDQ0MjQ3BGdycHNwSWQD= MTcwNTAwNjc2NARzZWMDZnRyBHNsawNkYgRzdGltZQMxMjA2MzA4NjQ2" target=3D"_blank"= >Database</a> =0A= | <a href=3D"http://groups.yahoo.com/group/Flash_tiger/polls= ;_ylc=3DX3oDMTJncTl1ZGpuBF9TAzk3MzU5NzE0BGdycElkAzIxMDQ0MjQ3BGdycHNwSWQDMTc= wNTAwNjc2NARzZWMDZnRyBHNsawNwb2xscwRzdGltZQMxMjA2MzA4NjQ2" target=3D"_blank= ">Polls</a> =0A= =0A= | <a href=3D"http://groups.yahoo.com/group/Flash_tiger/calen= dar;_ylc=3DX3oDMTJldGNicDlpBF9TAzk3MzU5NzE0BGdycElkAzIxMDQ0MjQ3BGdycHNwSWQD= MTcwNTAwNjc2NARzZWMDZnRyBHNsawNjYWwEc3RpbWUDMTIwNjMwODY0Ng--" target=3D"_bl= ank">Calendar</a> =0A= </div> =0A= =0A= =0A= <div id=3D"EC_EC_EC_EC_EC_ygrp-grft">=0A= =0A= =0A= =0A= Flash_Tiger Mailing List =0A= =0A= =0A= </div>=0A= =0A= =0A= =0A= <div id=3D"EC_EC_EC_EC_EC_ygrp-ft">=0A= <a href=3D"http://groups.yahoo.com/;_ylc=3DX3oDMTJlNnVpOG5xBF9TAzk3Mz= U5NzE0BGdycElkAzIxMDQ0MjQ3BGdycHNwSWQDMTcwNTAwNjc2NARzZWMDZnRyBHNsawNnZnAEc= 3RpbWUDMTIwNjMwODY0Ng--" target=3D"_blank">=0A= <img src=3D"http://us.i1.yimg.com/us.yimg.com/i/yg/img/logo/ma_grp_16= 0.gif" alt=3D"Yahoo! 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</blockquote><br><hr>Watch =93Cause Effect,=94 a show about real people mak= ing a real difference. <a href=3D"http://im.live.com/Messenger/IM/MTV/?sour= ce=3Dtext_watchcause" target=3D"_blank">Learn more.</a>=0A= </blockquote><br><hr>Watch =93Cause Effect,=94 a show about real people mak= ing a real difference. <a href=3D"http://im.live.com/Messenger/IM/MTV/?sour= ce=3Dtext_watchcause" target=3D"_blank">Learn more.</a>=0A= </blockquote><br><hr>Watch =93Cause Effect,=94 a show about real people mak= ing a real difference. <a href=3D"http://im.live.com/Messenger/IM/MTV/?sour= ce=3Dtext_watchcause" target=3D"_blank">Learn more.</a>=0A= </blockquote><br><hr>Watch =93Cause Effect,=94 a show about real people mak= ing a real difference. <a href=3D"http://im.live.com/Messenger/IM/MTV/?sour= ce=3Dtext_watchcause" target=3D"_blank">Learn more.</a>=0A= </blockquote><br /><hr />Test your Star IQ <a href=3D'http://club.live.com/= red_carpet_reveal.aspx?icid=3Dredcarpet_HMTAGMAR' 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