Re: [SOLVED FINALLY!] Inconsistent rolling over for a plane

Ralph Hauwert <[email protected]> Sat, 29 Mar 2008 02:06:31 +0100
Newsgroups gmane.comp.web.flash.papervision,gmane.comp.web.flashcoders.devel
Message-ID <[email protected]>
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Good to hear..thanks for sharing back for the rest of the list!

Ralph.

On 29 mrt 2008, at 01:13, Dwayne Neckles wrote:

>
> Life is good.
>
> I went through major pains to figure out the answer....sorry for the =20=

> numerous emails but I really wanted to learn this PV thing
> the answer is to not have any segments..
> plane =3D new Plane(material,navItem.width,navItem.height,0,0);
>
> set the segments to nothing other than 0... otherwise it literally =20
> breaks up the plane into that many segments with tiny space in =20
> between the pieces..
>
> WHICH IS WHY THE ROLLOVERS ARE INCONSISENT.. holy ish!
> and
>
> WHich is when you would click it wouldnt work! You were clicking on =20=

> the plane visually but in PV3d u were click in between the segment..
>
> I know this is no revolutionary break through compared to Mr =20
> D00b :)  BUT im sending it to you in case you have every grappled =20
> with the same issue..
>
> Dang guys you have no idea how good this feels.
>
> Dwayne
>
>
> From: [email protected]
> To: [email protected]
> Date: Fri, 28 Mar 2008 23:50:35 +0000
> Subject: Re: [Papervision3D] [UNSOLVABLE BUG] Inconsistent rolling =20
> over for	a plane
>
>
> I think it might be a bug within Papervision and nothing within me..
> http://dnecklesportfolio.com/pv3d/materialsDemos/materialsDemo.html
> and you know I also went back to the basic Materials Demo I got from =20=

> the CLaSS in SAN FRAN...
> and simple added the rollover states
>
> and I got the same issue.. in fact here is the code
> dnecklesportfolio.com/pv3d/materialsDemos/materialsDemos.zip
>
> and sometimes when rolling over you'd notice while on the clip that =20=

> the roll off mousepointer appears and is is inconsistent..
>
> this problem will be considered a BUG and wont take priority ..
>
> It's be great if someone would please confirm so I can move on..I =20
> spent weeks on this one small issue..
>
>
> Dwayne
>
>
>
>
> From: [email protected]
> To: [email protected]
> Date: Fri, 28 Mar 2008 20:20:10 +0000
> Subject: Re: [Papervision3D] Inconsistent rolling over for	a plane
>
> gang maybe i should use Mouseevent instead of =20
> interactivescene3devent???
>
>
>
> From: [email protected]
> To: [email protected]; [email protected]
> Date: Fri, 28 Mar 2008 19:42:48 +0000
> Subject: Re: [Papervision3D] [Flash_Tiger] Re: Inconsistent rolling =20=

> over for	a plane
>
> Gang,
>
> Just when we thought we got it..
> To make things SIMPLE I took out the text and have a simple red =20
> movieclip
>
> So now I  have a papervision plane -> movieclip (as its material) -> =20=

> movieclip -> textfield
>
> i use e.currenttarget instead of e.target in the onPlane Click =20
> function
>
> but i still get the inconsistent rolling over
>
> Frustrating cause im sure its something im doing wrong
>
> Check out onPlaneOver and onPlaneOut do they access e.target by =20
> default..How do I access e.currentTarget
> Is that even the issue.. I may start from scratch and go back to =20
> basics..
>
>         public function onPlaneClick(e:InteractiveScene3DEvent):void {
>
>             if (BUTTONS_ENABLED) {
>                 trace("e.currentTarget: "+e.currentTarget)
>                 trace("e.target: "+e.target)
>
>
>                 var plane:Plane =3D  Plane(e.currentTarget);
>                 trace("targets name", e.displayObject3D.name );
>
>
>             } else {
>                 trace("wait till its done..");
>
>             }
>         }
>         public function onPlaneOver(e:InteractiveScene3DEvent):void {
>
>             viewport.containerSprite.buttonMode =3D true;
>             trace("e.currentTarget: "+e.currentTarget)
>                 trace("e.target: "+e.target)
>         }
>         public function onPlaneOut(e:InteractiveScene3DEvent):void {
>             trace("e.currentTarget: "+e.currentTarget)
>                 trace("e.target: "+e.target)
>             viewport.containerSprite.buttonMode =3D false;
>         }
>
>
> From: [email protected]
> To: [email protected]
> Subject: RE: [Flash_Tiger] Re: Inconsistent rolling over for a plane
> Date: Mon, 24 Mar 2008 05:06:19 +0000
>
> More info on this...
> =
http://www.flepstudio.org/forum/tutorials/428-target-currenttarget-actions=
cript-3-0-a.html
>
>
>
> To: [email protected]
> From: [email protected]
> Date: Sun, 23 Mar 2008 11:12:02 -0400
> Subject: [Flash_Tiger] Re: Inconsistent rolling over for a plane
>
> Dwayne Neckles wrote:
> > Check out.. http://dnecklesportfolio.com/pv3d/index.html
> >
> > Rollover one of the main links.. you will see that the pointer =20
> changes from pointer to hand and back.. It's not supposed to do =20
> that... though it could be , I'm not sure its a papervision issue..
> >
> > Any suggestion why this happens..
>
> This is one of those issues that seems to get neglected in most AS3 =20=

> books and online references. Then it's maddeningly difficult to find =20=

> what's going wrong.
> You assume that if you've added an eventlistener to the button clip, =20=

> in the handler the event target will actually be the button. =20
> However, although you added the MouseOver listener to the button, =20
> the event target in the handler actually turns out to be the text =20
> within the button.
> I would handle this in one of two ways:
> *** In the handler function, instead of using "target", use =20
> "currentTarget".
> *** Set the mouseChildren property of the button to false.
>
> Either way, your rollover should then display properly.
>
> ::. clive
>
> Clive Sweeney
> Durham NC
> MetaConverse.com
>
> __._,_.___
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<html><body style=3D"word-wrap: break-word; -webkit-nbsp-mode: space; =
-webkit-line-break: after-white-space; ">Good to hear..thanks for =
sharing back for the rest of the =
list!<div><br></div><div>Ralph.</div><div><br><div><html>On 29 mrt 2008, =
at 01:13, Dwayne Neckles wrote:</html><br =
class=3D"Apple-interchange-newline"><blockquote type=3D"cite"><span =
class=3D"Apple-style-span" style=3D"border-collapse: separate; color: =
rgb(0, 0, 0); font-family: Helvetica; font-size: 12px; font-style: =
normal; font-variant: normal; font-weight: normal; letter-spacing: =
normal; line-height: normal; orphans: 2; text-align: auto; text-indent: =
0px; text-transform: none; white-space: normal; widows: 2; word-spacing: =
0px; -webkit-border-horizontal-spacing: 0px; =
-webkit-border-vertical-spacing: 0px; =
-webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: =
auto; -webkit-text-stroke-width: 0; "><div class=3D"hmmessage" =
style=3D"font-size: 10pt; font-family: Tahoma; "><br>Life is =
good.<br><br>I went through major pains to figure out the =
answer....sorry for the numerous emails but I really wanted to learn =
this PV thing<span class=3D"Apple-converted-space">&nbsp;</span><br>the =
answer is to not have any segments..<br>plane =3D new =
Plane(material,navItem.width,navItem.height,0,0);<br><br>set the =
segments to nothing other than 0... otherwise it literally breaks up the =
plane into that many segments with tiny space in between the =
pieces..<br><br>WHICH IS WHY THE ROLLOVERS ARE INCONSISENT.. holy =
ish!<br>and<br><br>WHich is when you would click it wouldnt work! You =
were clicking on the plane visually but in PV3d u were click in between =
the segment..<br><br>I know this is no revolutionary break through =
compared to Mr D00b :)&nbsp; BUT im sending it to you in case you have =
every grappled with the same issue..<br><br>Dang guys you have no idea =
how good this feels.<br><br>Dwayne<br><br><br><blockquote><hr =
id=3D"EC_stopSpelling">From:<span =
class=3D"Apple-converted-space">&nbsp;</span><a =
href=3D"mailto:[email protected]">[email protected]</a><br=
>To:<span class=3D"Apple-converted-space">&nbsp;</span><a =
href=3D"mailto:[email protected]">[email protected]</a><br=
>Date: Fri, 28 Mar 2008 23:50:35 +0000<br>Subject: Re: [Papervision3D] =
[UNSOLVABLE BUG] Inconsistent rolling over for	a plane<br><br><div =
style=3D"text-align: left; "></div><div style=3D"text-align: left; =
"><br>I think it might be a bug within Papervision and nothing within =
me..<span class=3D"Apple-converted-space">&nbsp;</span><br><a =
href=3D"http://dnecklesportfolio.com/pv3d/materialsDemos/materialsDemo.htm=
l">http://dnecklesportfolio.com/pv3d/materialsDemos/materialsDemo.html</a>=
<br>and you know I also went back to the basic Materials Demo I got from =
the CLaSS in SAN FRAN...<br>and simple added the rollover =
states<br><br>and I got the same issue.. in fact here is the =
code<br>dnecklesportfolio.com/pv3d/materialsDemos/materialsDemos.zip<br><b=
r>and sometimes when rolling over you'd notice while on the clip that =
the roll off mousepointer appears and is is inconsistent..<br><br>this =
problem will be considered a BUG and wont take priority ..<br><br>It's =
be great if someone would please confirm so I can move on..I spent weeks =
on this one small =
issue..<br><br><br>Dwayne<br><br></div><br><br><br><blockquote><hr =
id=3D"EC_EC_stopSpelling">From:<span =
class=3D"Apple-converted-space">&nbsp;</span><a =
href=3D"mailto:[email protected]">[email protected]</a><br=
>To:<span class=3D"Apple-converted-space">&nbsp;</span><a =
href=3D"mailto:[email protected]">[email protected]</a><br=
>Date: Fri, 28 Mar 2008 20:20:10 +0000<br>Subject: Re: [Papervision3D] =
Inconsistent rolling over for	a plane<br><br><div style=3D"text-align: =
left; ">gang maybe i should use Mouseevent instead of =
interactivescene3devent???<br></div><br><br><br><blockquote><hr =
id=3D"EC_EC_EC_stopSpelling">From:<span =
class=3D"Apple-converted-space">&nbsp;</span><a =
href=3D"mailto:[email protected]">[email protected]</a><br=
>To:<span class=3D"Apple-converted-space">&nbsp;</span><a =
href=3D"mailto:[email protected]">[email protected]</a>;<s=
pan class=3D"Apple-converted-space">&nbsp;</span><a =
href=3D"mailto:[email protected]">[email protected]</a=
><br>Date: Fri, 28 Mar 2008 19:42:48 +0000<br>Subject: Re: =
[Papervision3D] [Flash_Tiger] Re: Inconsistent rolling over for	a =
plane<br><br><div style=3D"text-align: left; ">Gang,<br><br>Just when we =
thought we got it..<br>To make things SIMPLE I took out the text and =
have a simple red movieclip<br><br>So now I&nbsp; have a papervision =
plane -> movieclip (as its material) -> movieclip -> textfield<br><br>i =
use e.currenttarget instead of e.target in the onPlane Click =
function<br><br>but i still get the inconsistent rolling =
over<br><br>Frustrating cause im sure its something im doing =
wrong<br><br>Check out onPlaneOver and onPlaneOut do they access =
e.target by default..How do I access e.currentTarget<br>Is that even the =
issue.. I may start from scratch and go back to =
basics..<br></div><br>&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; public =
function onPlaneClick(e:InteractiveScene3DEvent):void =
{<br>&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;<span =
class=3D"Apple-converted-space">&nbsp;</span><br>&nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; if (BUTTONS_ENABLED) =
{<br>&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp; trace("e.currentTarget: =
"+e.currentTarget)<br>&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; trace("e.target: =
"+e.target)<br>&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;<span =
class=3D"Apple-converted-space">&nbsp;</span><br><br>&nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; var plane:Plane =
=3D&nbsp; Plane(e.currentTarget);<br>&nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; trace("targets =
name", e.displayObject3D.name );&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;<span =
class=3D"Apple-converted-space">&nbsp;</span><br>&nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;<span =
class=3D"Apple-converted-space">&nbsp;</span><br>&nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;<span =
class=3D"Apple-converted-space">&nbsp;</span><br>&nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; } else {<br>&nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; trace("wait =
till its done..");<br>&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;<span =
class=3D"Apple-converted-space">&nbsp;</span><br>&nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; public =
function onPlaneOver(e:InteractiveScene3DEvent):void =
{<br>&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;<span =
class=3D"Apple-converted-space">&nbsp;</span><br>&nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; =
viewport.containerSprite.buttonMode =3D true;<br>&nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; trace("e.currentTarget: =
"+e.currentTarget)<br>&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; trace("e.target: =
"+e.target)<br>&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; =
}<br>&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; public function =
onPlaneOut(e:InteractiveScene3DEvent):void {<br>&nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; trace("e.currentTarget: =
"+e.currentTarget)<br>&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; trace("e.target: =
"+e.target)<br>&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; =
viewport.containerSprite.buttonMode =3D false;<br>&nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp; }<br><br><br><blockquote><hr =
id=3D"EC_EC_EC_EC_stopSpelling">From:<span =
class=3D"Apple-converted-space">&nbsp;</span><a =
href=3D"mailto:[email protected]">[email protected]</a><br=
>To:<span class=3D"Apple-converted-space">&nbsp;</span><a =
href=3D"mailto:[email protected]">[email protected]</a=
><br>Subject: RE: [Flash_Tiger] Re: Inconsistent rolling over for a =
plane<br>Date: Mon, 24 Mar 2008 05:06:19 +0000<br><br><div =
style=3D"text-align: left; ">More info on this...<br><a =
href=3D"http://www.flepstudio.org/forum/tutorials/428-target-currenttarget=
-actionscript-3-0-a.html">http://www.flepstudio.org/forum/tutorials/428-ta=
rget-currenttarget-actionscript-3-0-a.html</a><br></div><br><br><br><block=
quote><hr id=3D"EC_EC_EC_EC_EC_stopSpelling">To:<span =
class=3D"Apple-converted-space">&nbsp;</span><a =
href=3D"mailto:[email protected]">[email protected]</a=
><br>From:<span class=3D"Apple-converted-space">&nbsp;</span><a =
href=3D"mailto:[email protected]">[email protected]</a><br>Date:=
 Sun, 23 Mar 2008 11:12:02 -0400<br>Subject: [Flash_Tiger] Re: =
Inconsistent rolling over for a plane<br><br><div =
id=3D"EC_EC_EC_EC_EC_ygrp-mlmsg" style=3D"width: 655px; "><div =
id=3D"EC_EC_EC_EC_EC_ygrp-msg" style=3D"padding-top: 0pt; padding-right: =
25px; padding-bottom: 0pt; padding-left: 0pt; width: 470px; float: left; =
z-index: 1; "><div id=3D"EC_EC_EC_EC_EC_ygrp-text">Dwayne Neckles =
wrote:<br>> Check out..<span =
class=3D"Apple-converted-space">&nbsp;</span><a =
href=3D"http://dnecklesportfolio.com/pv3d/index.html" =
target=3D"_blank">http://dnecklesport<wbr>folio.com/<wbr>pv3d/index.<wbr>h=
tml</a><br>><br>> Rollover one of the main links.. you will see that the =
pointer changes from pointer to hand and back.. It's not supposed to do =
that... though it could be , I'm not sure its a papervision =
issue..<br>><br>> Any suggestion why this happens..<br><br>This is one =
of those issues that seems to get neglected in most AS3 books and online =
references. Then it's maddeningly difficult to find what's going =
wrong.<br>You assume that if you've added an eventlistener to the button =
clip, in the handler the event target will actually be the button. =
However, although you added the MouseOver listener to the button, the =
event target in the handler actually turns out to be the text within the =
button.<br>I would handle this in one of two ways:<br>*** In the handler =
function, instead of using "target", use "currentTarget"<wbr>.<br>*** =
Set the mouseChildren property of the button to false.<br><br>Either =
way, your rollover should then display properly.<br><br>::. =
clive<br><br>Clive Sweeney<br>Durham NC<br>MetaConverse.<wbr>com<span =
class=3D"Apple-converted-space">&nbsp;</span><br><br></div><span =
style=3D"color: white; ">__._,_.___</span><div =
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