Re: Kohana 3

Tim Almdal <[email protected]> Mon, 25 Feb 2013 19:40:40 -0800
Newsgroups gmane.comp.web.gallery.devel
Message-ID <[email protected]>
Yeh, I've looked at that a couple of times and the big breaking
change (as I understand it) is they turn how routes are defined
upside down along with a different module layout.

On 2/25/2013 8:25 AM, Bharat Mediratta
wrote:

Short answer is: probably not. Gallery has some
of its own abstractions (like event handling, etc) but my
guess is that enough fundamentals changed in K3 that we can
expect things to fail.

My basic plan was to hack the core up to K3 and
then create a 3.1 dir in gallery3-contrib and start moving
modules over one at a time. I use contrib modules in my
production G3 so I have a vested in some of them. I'm sure
others are in the same boat. If we let 3.1 bake a bit before
pushing it live we should get all the important ones moved
over before we release. If not, the community will have to
adapt.

-Bharat

On Sat, Feb 23, 2013 at 6:28 AM, Shad
Laws <shad-xpYdmXCiSuZWk0Htik3J/[email protected] >
wrote:

Hey Bharat,

Forgive the perhaps-dumb question, as I'm a bit late to
the party here, but is there any way to do a Kohana 3
update without seriously breaking things? More
specifically, is there some way to offer Forge
compatibility so all of the old contrib modules don't
break?

Take care,

Shad

Sent from my Swiss Army Phone

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