Re: WebObjects 5.2.4 and XCode
Marc Respass <[email protected]>
| Newsgroups | gmane.comp.web.webobjects.devel |
|---|---|
| Message-ID | <[email protected]> |
On Apr 1, 2006, at 5:24 AM, Jerry W. Walker wrote: > Hi, Denis, > > On Apr 1, 2006, at 3:13 AM, Denis Stanton wrote: > >> There is some truth in that advice. Xcode 2.1 introduced some new >> features and was quite buggy. There is a new EOModeler plugin >> that has been heavily criticized and most of us have chosen to >> avoid it and keep using the older EOModeler app with XCode 2.1 or >> 2.2 which is a little tricky to do at first because just clicking >> the model file in Xcode 2.1 and above tries to open the new >> EOModeler module instead of the old EOModeler app. I have to find >> my model file and drop it onto the dock icon for EOModeler.app 5.3 > > There is an easy way to avoid this irritation: > > * open Xcode Preferences > > * choose the File Types tab > > * click the reveal triangle by "folder" > > * click the reveal triangle by "wrapper" > > * select "wrapper.eomodeld" > > * click the small pop-up triangles on the right side of the line > with "wrapper.eomodeld" > > * choose "External Editor (Currently EOModeler)" > > * click the Apply and/or the OK button > > From then on, double clicking an EOModel in the Groups & Files pane > will open the model in EOModeler. That was the *easy* solution? What about setting in Finder so .eomodeld opens in EOM and then right-click, open in Finder? And then using Eclipse instead of XCode ;) (http://objectstyle.org/ confluence/display/WOL/Home) Marc