Re: WebObjects 5.2.4 and XCode

Marc Respass <[email protected]>
Newsgroups gmane.comp.web.webobjects.devel
Message-ID <[email protected]>
On Apr 1, 2006, at 5:24 AM, Jerry W. Walker wrote:

> Hi, Denis,
>
> On Apr 1, 2006, at 3:13 AM, Denis Stanton wrote:
>
>> There is some truth in that advice. Xcode 2.1 introduced some new  
>> features and was quite buggy.  There is a new EOModeler plugin  
>> that has been heavily criticized and most of us have chosen to  
>> avoid it and keep using the older EOModeler app with XCode 2.1 or  
>> 2.2 which is a little tricky to do at first because just clicking  
>> the model file in Xcode 2.1 and above tries to open the new  
>> EOModeler module instead of the old EOModeler app.  I have to find  
>> my model file and drop it onto the dock icon for EOModeler.app 5.3
>
> There is an easy way to avoid this irritation:
>
>   * open Xcode Preferences
>
>   * choose the File Types tab
>
>   * click the reveal triangle by "folder"
>
>   * click the reveal triangle by "wrapper"
>
>   * select "wrapper.eomodeld"
>
>   * click the small pop-up triangles on the right side of the line  
> with "wrapper.eomodeld"
>
>   * choose "External Editor (Currently EOModeler)"
>
>   * click the Apply and/or the OK button
>
> From then on, double clicking an EOModel in the Groups & Files pane  
> will open the model in EOModeler.

That was the *easy* solution? What about setting in Finder  
so .eomodeld opens in EOM and then right-click, open in Finder? And  
then using Eclipse instead of XCode ;) (http://objectstyle.org/ 
confluence/display/WOL/Home)

Marc
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