Re: How to debug javascript in Plone 5 ?
Sean Upton <[email protected]>
| Newsgroups | gmane.comp.web.zope.plone.devel |
|---|---|
| Message-ID | <CANjV-2NGZWDEYR_pBTfzD5cSg+dfttfvEEjhubSQ-goRboTNrQ@mail.gmail.com> |
On Fri, Sep 18, 2015 at 8:05 AM, Nathan Van Gheem <[email protected]> wrote: > What do you mean by prevent cooking? > > If you want to explore/debug the structure pattern, here are your steps: > > - go to resource registries control panel > - activate debug mode > - enable debugging the "plone-logged-in" bundle > - click save > > Now javascript for the plone-logged-in bundle(where the structure pattern > is included) will not use the compiled javascript. > I have not completely thought this through, but I wonder if it would be sensible to add support for source maps support to some future Plone 5 version? Maybe enabling when in debug mode, and outputting X-SourceMap header on JS resources. Goal would be that opting into debugging and downloading uncooked source assets would be a choice made in the browser, not server-side? Sean ------------------------------------------------------------------------------ _______________________________________________ Plone-developers mailing list Plone-developers-5NWGOfrQmneRv+LV9MX5uipxlwaOVQ5f@public.gmane.org https://lists.sourceforge.net/lists/listinfo/plone-developers