Re: How to debug javascript in Plone 5 ?
Nathan Van Gheem <[email protected]>
| Newsgroups | gmane.comp.web.zope.plone.devel |
|---|---|
| Message-ID | <CAL8hw9E0m-Y6MV1AFtGFCKuOAALP4rnJZEZec1RK4dm89COHrw@mail.gmail.com> |
Source maps are supposed to be available right now. They are at least being built. On Fri, Sep 18, 2015 at 11:00 AM, Sean Upton <[email protected]> wrote: > > On Fri, Sep 18, 2015 at 8:05 AM, Nathan Van Gheem <[email protected]> > wrote: > >> What do you mean by prevent cooking? >> >> If you want to explore/debug the structure pattern, here are your steps: >> >> - go to resource registries control panel >> - activate debug mode >> - enable debugging the "plone-logged-in" bundle >> - click save >> >> Now javascript for the plone-logged-in bundle(where the structure pattern >> is included) will not use the compiled javascript. >> > > I have not completely thought this through, but I wonder if it would be > sensible to add support for source maps support to some future Plone 5 > version? Maybe enabling when in debug mode, and outputting X-SourceMap > header on JS resources. Goal would be that opting into debugging and > downloading uncooked source assets would be a choice made in the browser, > not server-side? > > Sean > > > > -- Nathan Van Gheem Solutions Architect Wildcard Corp ------------------------------------------------------------------------------ _______________________________________________ Plone-developers mailing list Plone-developers-5NWGOfrQmneRv+LV9MX5uipxlwaOVQ5f@public.gmane.org https://lists.sourceforge.net/lists/listinfo/plone-developers